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roadmap: correct M1 Spirit status (regressed by game-truth debuff fixes)
The midday ±5% Spirit claim was superseded: the afternoon game-truth debuff
fixes (95472fa) regressed the fresh full-T50 capture to -12.4%, exposing two
under-models (Geo Stoneguard deflect formula + Venom poison tick count) the
old calibration was masking. The ±5% gate is NOT currently met for CB damage;
team-composition recommendations (synergy-based) are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| Sim — Force-day MEN tune | ✅ |**2026-06-23**: -3.4% @ BT24 + -1.8% @ BT19 (2 fixtures within ±5%). DWJ-parity scheduler ported via TM-reset fix. |
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| Sim — Magic-day MEN tune | ✅ |**2026-06-23**: -1.4% / +3.2% / +0.8% @ BT49 (3 BT49 fixtures within ±5%). Was -55% under pre-session. |
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| Sim — Spirit-day MEN tune |✅ |**2026-06-23 (afternoon)**: 4 fixtures all ±5% (BT28×2 +0.5%/+2.6%, BT48 -1.9%, BT49 full +0.4%). Stale "-55% under" memory was pre-element-fix data — disregarded. |
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| Sim — Spirit-day MEN tune |🟡 REGRESSED | Was ±5% (4 fixtures) earlier 2026-06-23, but the game-truth debuff fixes (commit 95472fa: Demy A2 scope + debuff `<=0` expiry) shipped after and regressed it. Fresh capture 20260623_162050 = **-12.4%** (boss-HP) / -5.6% (hero-sum). Diagnosed per-source via `cb_attribution_diff.py`: Geo deflect -24.5% (Stoneguard formula under-models) + Venom poison 50 vs 74 ticks. Cadence is PERFECT (sim casts == real). Fix needs a Magic fixture to avoid over-fitting one affinity. See `project_spirit_fixture_attribution_20260623`. |
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| Sim — Void-day MEN tune | 🟡 | Per user 2026-06-23: there is no "Void day" — boss is Void for first 50% HP, then today's affinity. Validating pure-Void calibration requires solo-attack at fresh boss reset. See `project_cb_void_first_half_mechanic`. |
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