-
Notifications
You must be signed in to change notification settings - Fork 29
Expand file tree
/
Copy pathcosseratObject.py
More file actions
396 lines (358 loc) · 13.1 KB
/
cosseratObject.py
File metadata and controls
396 lines (358 loc) · 13.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
# -*- coding: utf-8 -*-
"""
Cosserat class in SofaPython3.
"""
__authors__ = "adagolodjo"
__contact__ = "adagolodjo@protonmail.com"
__version__ = "1.0.0"
__copyright__ = "(c) 2021,Inria"
__date__ = "October, 26 2021"
import Sofa
from cosserat.usefulFunctions import buildEdges, pluginList, BuildCosseratGeometry
from useful.utils import addEdgeCollision, addPointsCollision
import warnings
cosserat_config = {
"init_pos": [0.0, 0.0, 0.0],
"tot_length": 6,
"nbSectionS": 6,
"nbFramesF": 12,
"buildCollisionModel": 1,
"beamMass": 0.22,
}
# @dataclass
class Cosserat(Sofa.Prefab):
"""Cosserat beam prefab class. It is a prefab class that allows to create a Cosserat beam in SOFA.
Parameters:
-parent: node where the ServoArm will be attached
- translation the position in space of the structure
- eulerRotation the orientation of the structure
- attachingTo (MechanicalObject) a rest shape force field will constraint the object
to follow arm position
Structure:
Node : {
name : 'Cosserat'
Node0 MechanicalObject : // Rigid position of the base of the beam
Node1 MechanicalObject : // Vec3d, The rate angular composed of the twist and the bending along y and z
Node1 ForceField //
MechanicalObject // The child of the two precedent nodes, Rigid positions
Cosserat Mapping // it allow the transfer from the local to the global frame
}
"""
prefabParameters = [
{
"name": "name",
"type": "string",
"help": "Node name", "default": "Cosserat"
},
{
"name": "position",
"type": "Rigid3d::VecCoord",
"help": "Cosserat base position",
"default": [[0.0, 0.0, 0.0, 0, 0, 0, 1.0]],
},
{
"name": "translation",
"type": "Vec3d",
"help": "Cosserat base Rotation",
"default": [0.0, 0.0, 0.0],
},
{
"name": "rotation",
"type": "Vec3d",
"help": "Cosserat base Rotation",
"default": [0.0, 0.0, 0.0],
},
{
"name": "youngModulus",
"type": "double",
"help": "Beam Young modulus",
"default": 1.0e6,
},
{
"name": "poissonRatio",
"type": "double",
"help": "Beam poisson ratio",
"default": 0.4,
},
{
"name": "shape",
"type": "string",
"help": "beam section",
"default": "circular",
},
{
"name": "radius",
"type": "double",
"help": "the radius in case of circular section",
"default": 0.02,
},
{
"name": "length_Y",
"type": "double",
"help": "the radius in case of circular section",
"default": 1.0,
},
{
"name": "length_Z",
"type": "double",
"help": "the radius in case of circular section",
"default": 1.0,
},
{
"name": "rayleighStiffness",
"type": "double",
"help": "Rayleigh damping - stiffness matrix coefficient",
"default": 0.0,
},
{
"name": "attachingToLink",
"type": "string",
"help": "a rest shape force field will constraint the object "
"to follow arm position",
"default": "1",
},
{
"name": "showObject",
"type": "string",
"help": " Draw object arrow ",
"default": "0",
},
]
def __init__(self, *args, **kwargs):
Sofa.Prefab.__init__(self, *args, **kwargs)
self.cosseratGeometry = kwargs["cosseratGeometry"]
self.beamMass = self.cosseratGeometry["beamMass"]
self.parent = kwargs.get("parent")
self.useInertiaParams = False
self.radius = kwargs.get(
"radius",
)
print ('===============>DEPRECATED<============================\n')
warnings.warn(
"\n====> DEPRECATED: This prefab CosseratObject class will be removed in a future version. "
"Use CosseratBase instead. For examples and tutorials, please refer to "
"the 'tutorial' folder located at plugin.Cosserat/tutoria/tuto_scenes .\n"
)
print("========================> DEPRECATED<============================\n")
if self.parent.hasObject("EulerImplicitSolver") is False:
print("The code does not have parent EulerImplicite")
self.solverNode = self.addSolverNode()
else:
self.solverNode = self.parent
if "inertialParams" in kwargs:
self.useInertiaParams = True
self.inertialParams = kwargs["inertialParams"]
self.rigidBaseNode = self.addRigidBaseNode()
[
positionS,
curv_abs_inputS,
sectionsLength,
framesF,
curv_abs_outputF,
self.frames3D,
] = BuildCosseratGeometry(self.cosseratGeometry)
self.cosseratCoordinateNode = self.addCosseratCoordinate(
positionS, sectionsLength
)
self.cosseratFrame = self.addCosseratFrame(
framesF, curv_abs_inputS, curv_abs_outputF
)
def init(self):
pass
def addCollisionModel(self):
tab_edges = buildEdges(self.frames3D)
return addEdgeCollision(self.cosseratFrame, self.frames3D, tab_edges)
def addPointCollisionModel(self, nodeName="CollisionPoints"):
tab_edges = buildEdges(self.frames3D)
return addPointsCollision(
self.cosseratFrame, self.frames3D, tab_edges, nodeName
)
def addSlidingPoints(self):
slidingPoint = self.cosseratFrame.addChild("slidingPoint")
slidingPoint.addObject(
"MechanicalObject",
name="slidingPointMO",
position=self.frames3D,
showObject="0",
showIndices="0",
)
slidingPoint.addObject("IdentityMapping")
return slidingPoint
def addSlidingPointsWithContainer(self):
slidingPoint = self.cosseratFrame.addChild("slidingPoint")
slidingPoint.addObject("PointSetTopologyContainer")
slidingPoint.addObject("PointSetTopologyModifier")
slidingPoint.addObject(
"MechanicalObject",
name="slidingPointMO",
position=self.frames3D,
showObject="1",
showIndices="0",
)
slidingPoint.addObject("IdentityMapping")
return slidingPoint
def addSolverNode(self):
solverNode = self.parent
# solverNode = self.addChild('solverNode')
solverNode.addObject(
"EulerImplicitSolver", rayleighStiffness="0.2", rayleighMass="0.1"
)
solverNode.addObject(
"SparseLDLSolver", name="solver", template="CompressedRowSparseMatrixd"
)
solverNode.addObject("GenericConstraintCorrection")
return solverNode
def addRigidBaseNode(self):
rigidBaseNode = self.addChild("rigidBase")
# trans = [t for t in self.translation.value]
trans = self.translation.value
rot = self.rotation.value
# @todo converter
positions = [pos for pos in self.position.value]
rigidBaseNode.addObject(
"MechanicalObject",
template="Rigid3d",
name="RigidBaseMO",
showObjectScale=0.2,
translation=trans,
position=positions,
rotation=rot,
showObject=int(self.showObject.value),
)
# one can choose to set this to false and directly attach the beam base
# to a control object in order to be able to drive it.
if int(self.attachingToLink.value):
print("Adding the rest shape to the base")
rigidBaseNode.addObject(
"FixedWeakConstraint",
name="spring",
stiffness=1e8,
angularStiffness=1.0e8,
mstate="@RigidBaseMO",
indices=0,
template="Rigid3d",
)
return rigidBaseNode
def addCosseratCoordinate(self, bendingStates, listOfSectionsLength):
cosseratCoordinateNode = self.addChild("cosseratCoordinate")
cosseratCoordinateNode.addObject(
"MechanicalObject",
template="Vec3d",
name="cosseratCoordinateMO",
position=bendingStates,
showIndices=0,
)
if self.useInertiaParams is False:
cosseratCoordinateNode.addObject(
"BeamHookeLawForceField",
crossSectionShape=self.shape.value,
length=listOfSectionsLength,
radius=self.radius.value,
youngModulus=self.youngModulus.value,
poissonRatio=self.poissonRatio.value,
rayleighStiffness=self.rayleighStiffness.value,
lengthY=self.length_Y.value,
lengthZ=self.length_Z.value,
)
else:
self._extracted_from_addCosseratCoordinate_15(
cosseratCoordinateNode, listOfSectionsLength
)
return cosseratCoordinateNode
# TODO Rename this here and in `addCosseratCoordinate`
def _extracted_from_addCosseratCoordinate_15(
self, cosseratCoordinateNode, listOfSectionsLength
):
GA = self.inertialParams["GA"]
GI = self.inertialParams["GI"]
EA = self.inertialParams["EA"]
EI = self.inertialParams["EI"]
print(f"{GA}")
cosseratCoordinateNode.addObject(
"BeamHookeLawForceField",
crossSectionShape=self.shape.value,
length=listOfSectionsLength,
radius=self.radius.value,
useInertiaParams=True,
GI=GI,
GA=GA,
EI=EI,
EA=EA,
rayleighStiffness=self.rayleighStiffness.value,
lengthY=self.length_Y.value,
lengthZ=self.length_Z.value,
)
def addCosseratFrame(self, framesF, curv_abs_inputS, curv_abs_outputF):
cosseratInSofaFrameNode = self.rigidBaseNode.addChild(
"cosseratInSofaFrameNode")
self.cosseratCoordinateNode.addChild(cosseratInSofaFrameNode)
framesMO = cosseratInSofaFrameNode.addObject(
"MechanicalObject",
template="Rigid3d",
name="FramesMO",
position=framesF,
showObject=1,
showObjectScale=0.001,
)
if self.beamMass != 0.0:
cosseratInSofaFrameNode.addObject(
"UniformMass", totalMass=self.beamMass, showAxisSizeFactor="0"
)
cosseratInSofaFrameNode.addObject(
"DiscreteCosseratMapping",
curv_abs_input=curv_abs_inputS,
curv_abs_output=curv_abs_outputF,
name="cosseratMapping",
input1=self.cosseratCoordinateNode.cosseratCoordinateMO.getLinkPath(),
input2=self.rigidBaseNode.RigidBaseMO.getLinkPath(),
output=framesMO.getLinkPath(),
debug=0,
radius=self.radius.value,
)
return cosseratInSofaFrameNode
def createScene(rootNode):
rootNode.addObject(
"RequiredPlugin",
name="plugins",
pluginName=pluginList,
)
rootNode.addObject(
"VisualStyle",
displayFlags="showVisualModels showBehaviorModels hideCollisionModels "
"hideBoundingCollisionModels hideForceFields "
"hideInteractionForceFields hideWireframe showMechanicalMappings",
)
rootNode.findData("dt").value = 0.01
rootNode.findData("gravity").value = [0.0, -9.81, 0.0]
rootNode.addObject("BackgroundSetting", color="0 0.168627 0.211765")
rootNode.addObject("FreeMotionAnimationLoop")
rootNode.addObject("GenericConstraintSolver",
tolerance=1e-5, maxIterations=5e2)
rootNode.addObject("Camera", position="-35 0 280", lookAt="0 0 0")
solverNode = rootNode.addChild("solverNode")
solverNode.addObject(
"EulerImplicitSolver", rayleighStiffness="0.2", rayleighMass="0.1"
)
solverNode.addObject(
"SparseLDLSolver", name="solver", template="CompressedRowSparseMatrixd"
)
solverNode.addObject("GenericConstraintCorrection")
cosserat = Cosserat(
parent=solverNode,
cosseratGeometry=cosserat_config,
name="cosserat",
radius=0.15,
)
# use this to add the collision if the beam will interact with another object
cosserat.addCollisionModel()
# Attach a force at the beam tip,
# we can attach this force to a non-mechanical node to control the beam in order to be able to drive it.
beamFrame = cosserat.cosseratFrame
beamFrame.addObject(
"ConstantForceField",
name="constForce",
showArrowSize=1.0e-2,
indices=12,
forces=[0.0, -100.0, 0.0, 0.0, 0.0, 0.0],
)
return rootNode