@@ -93,7 +93,8 @@ int SceneStart_SharkRoulette(struct WarmRuntime *runtime, WINDOW *win)
9393 }
9494 }
9595
96- dialogue .text = "> 都是些有趣的生物呐(歪头笑) <" ;
96+ dialogue .text = "> 都是些有趣的生物呐(歪头笑)" ;
97+ dialogue .attribute = COLOR_PAIR (kColorAdminMessage );
9798 DialoguePrintCenter (runtime , win , & dialogue , cache .key_event );
9899
99100 return 0 ;
@@ -182,6 +183,7 @@ static int ChapterIntroduction_(struct WarmRuntime *runtime, WINDOW *win)
182183 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
183184
184185 dialogue .text = "> 所以... 游戏要开始咯" ;
186+ dialogue .attribute = COLOR_PAIR (kColorAdminMessage );
185187 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
186188
187189 return 0 ;
@@ -225,10 +227,12 @@ static int ChapterShootingFromPlayer_(struct WarmRuntime *runtime, WINDOW *win)
225227 dialogue .text = "> 作为一个从各个方面都绝对的第三者和创造者... 这样是不是有点太无情了呢" ;
226228 break ;
227229 default :
228- dialogue .text = "[Game: rand() Error]" ;
230+ dialogue .text = "[Error: Form rand()]" ;
231+ WarmLog_WarningLn (runtime , module_tag , "ChapterShootingFromPlayer_(): rand() Error, unexpected result" );
229232 break ;
230233 }
231234 dialogue .type = kDialogueTypeStatic ;
235+ dialogue .attribute = COLOR_PAIR (kColorAdminMessage );
232236 dialogue .wait_key = false;
233237 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
234238
@@ -284,19 +288,16 @@ static int ChapterShootingFromPlayer_(struct WarmRuntime *runtime, WINDOW *win)
284288 break ;
285289 case 1 :
286290 dialogue .type = kDialogueTypeStatic ;
287- dialogue .text = "你对着小鲨鱼扣动了扳机" ;
288- Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
289-
290- dialogue .type = kDialogueTypeStatic ;
291- dialogue .text = ",这一行为甚至没有让你产生任何负罪感" ;
291+ dialogue .text = "你对着小鲨鱼扣动了扳机,这一行为甚至没有让你产生任何负罪感" ;
292292 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
293293
294294 dialogue .type = kDialogueTypeWindowReset ;
295295 dialogue .text = "。好吧,我猜的" ;
296296 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
297297
298298 if (cache .current_cycle == cache .live_ammunition ) {
299- dialogue .text = "噗" ;
299+ dialogue .text = "噗~" ;
300+ dialogue .attribute = COLOR_PAIR (kColorFlowerYellow );
300301 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
301302
302303 dialogue .text = "枪口伸出了一朵小黄花,花芯是须状的,这并不是你在外面发现的那朵花" ;
@@ -311,7 +312,8 @@ static int ChapterShootingFromPlayer_(struct WarmRuntime *runtime, WINDOW *win)
311312 dialogue .text = "这是弟切草" ;
312313 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
313314
314- dialogue .text = "你知道弟切草的花语吗?" ;
315+ dialogue .text = "> 你知道弟切草的花语吗?" ;
316+ dialogue .attribute = COLOR_PAIR (kColorAdminMessage );
315317 Dialogue2PrintText (runtime , win , & dialogue , cache .key_event );
316318
317319 dialogue .text = "结局-2:弟切草" ;
@@ -372,7 +374,8 @@ static int ChapterShootingFromShark_(struct WarmRuntime *runtime, WINDOW *win)
372374 dialogue .position_y += 1 ;
373375
374376 dialogue .type = kDialogueTypeWindowReset ;
375- dialogue .text = "> 是的,一颗苹果 <" ;
377+ dialogue .text = "> 是的,一颗苹果哦" ;
378+ dialogue .attribute = COLOR_PAIR (kColorAdminMessage );
376379 DialoguePrintCenter (runtime , win , & dialogue , cache .key_event );
377380
378381 return 1 ;
0 commit comments