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Refactor(?) SpawnNextToOrDrop, allow DropNextTo to take an offset#37
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SnappingOpossum wants to merge 4 commits into
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Refactor(?) SpawnNextToOrDrop, allow DropNextTo to take an offset#37SnappingOpossum wants to merge 4 commits into
SnappingOpossum wants to merge 4 commits into
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| var uid = CreateEntityUninitialized(protoName, out var meta, overrides); | ||
| InitializeAndStartEntity((uid, meta), false); | ||
| _xforms.DropNextTo(uid, target, offset); |
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Better to initialize the entity at its target spot as it will make the spawn 2x faster by skipping all of the transform events for a 2nd time.
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That can end up raising container events on it before it's initialised though, an issue that was first raised in LegacyRT#6192(Comment).
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Decided to actually get my stuff set up and start mirroring my stuff.
Mirrored from LegacyRT#6605
Requires Space-Wizards-Federation/space-station-14#97
Made it use
Entity<T>, allowed spawns to be offset, had it spawn with the overrides on fail, and made it only run mapinit after putting the entity in place and use aCreateEntityUnitializedlike some other spawn methods do.Initially did this just because I wanted to be able to offset things and use SpawnNextToOrDrop, and felt like I might as well make it
Entity<T>and fix the issues caused by its early initialisation while I'm at it. The conversion toEntity<TransformComponent?>does mean some otherEntity<T>uses have to be explicitly converted to an EntityUid first, but given how little it's used that was only three files in content