Auto-generated from Magnolia source.
_default(value, fallback)
returns :object
returns :object
returns :object
returns :object
returns :object
parallelTransformVertices(vertices, transformFn, numWorkers)
returns :object
FrameScheduler(pool, cmdQueue)
returns :object
initWindowThreading(window, options)
threadingEnabled?(window)
flushThreadedCommands(window)
destroyWindowThreading(window)
returns ?
createWindowState(title, width, height, frameMs, updateOnDispatch, options)
returns :object
resizeWindow(window, width, height)
setFullscreen(window, enabled)
lockResize(window, locked)
createCanvas(window, id, options)
initWebGL(window, contextName, attrs)
returns :object
webglCreateShader(window, shaderType, source)
returns :object
webglCreateProgram(window, vertexShader, fragmentShader)
returns :object
webglUseProgram(window, program)
returns :object
webglClearColor(window, r, g, b, a)
returns :object
webglViewport(window, x, y, width, height)
returns :object
webglClear(window, mask, colorBufferBit)
returns :object
webglDrawArrays(window, mode, first, count, trianglesMode)
returns :object
returns :object
returns :string
runFrameLoop(window, onFrame)
dispatchEvent(window, evt)
drawImageData(window, x, y, w, h, pixelBytes)
thunk returns :function
thunk returns :function
returns :string
returns :function
_nToH · '0123456789abcdef'
returns :list
returns :string
returns :list
returns :bool
returns ?
thunk returns :function
debounce(duration, firstCall, f)
thunk returns :function
send(ch, value, callback)
returns ?
returns :object
returns :object
returns :object
returns :object
returns :object
pmapConcurrent(list, fnToRun, maxConcurrent)
pipeline(input, stages...)
retry(fnToRun, maxAttempts)
debounce(fnToRun, waitTime)
thunk returns :function
throttle(fnToRun, waitTime)
thunk returns :function