-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathBL_ColorRamp3_MF.py
More file actions
127 lines (110 loc) · 7.27 KB
/
Copy pathBL_ColorRamp3_MF.py
File metadata and controls
127 lines (110 loc) · 7.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
import unreal
BL_ColorRamp3 = unreal.AssetToolsHelpers.get_asset_tools().create_asset('BL_ColorRamp3', '/Engine/Functions/BLUI/', unreal.MaterialFunction, unreal.MaterialFunctionFactoryNew())
BL_ColorRamp3.set_editor_property("expose_to_library", True)
BL_ColorRamp3.set_editor_property("library_categories_text", ("BLUI", "Custom", "Utility"))
create_expression = unreal.MaterialEditingLibrary.create_material_expression_in_function
create_connection = unreal.MaterialEditingLibrary.connect_material_expressions
connect_property = unreal.MaterialEditingLibrary.connect_material_property
update_function = unreal.MaterialEditingLibrary.update_material_function
mat_func_separate = unreal.load_asset('/Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components')
mat_func_combine = unreal.load_asset('/Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3')
### Creating Nodes
Mix = create_expression(BL_ColorRamp3,unreal.MaterialExpressionLinearInterpolate,-340.0, 3620.0)
Reroute01 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionReroute,-1840.0, 3360.0)
Math20 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionDivide,-640.0, 4415.648193359375)
Math19 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionSubtract,-800.0, 4415.648193359375)
Math18 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionSubtract,-800.0, 4235.648193359375)
Math21 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionDivide,-640.0, 4235.648193359375)
Mix01 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionLinearInterpolate,-20.0, 4480.0)
Math22 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionMultiply,-480.0, 4260.0)
Reroute10 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionReroute,-1120.0, 4360.0)
Reroute09 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionReroute,-1120.0, 4360.0)
Reroute08 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionReroute,-1120.0, 4360.0)
Math23 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionAdd,-320.0, 4320.0)
Reroute06 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionReroute,-1840.0, 4400.0)
Reroute07 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionReroute,-1840.0, 4400.0)
Math12 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionSubtract,-1080.0, 3460.0)
Math15 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionDivide,-920.0, 3460.0)
Math16 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionMultiply,-760.0, 3480.0)
Math17 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionAdd,-600.0, 3540.0)
Math14 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionDivide,-900.0, 3640.0)
Math13 = create_expression(BL_ColorRamp3, unreal.MaterialExpressionSubtract, -1080.0, 3640.0)
Position0 = create_expression(BL_ColorRamp3, unreal.MaterialExpressionFunctionInput, -1580.0, 3540.0)
Color0 = create_expression(BL_ColorRamp3, unreal.MaterialExpressionFunctionInput, -1580.0, 3620.0)
Position1 = create_expression(BL_ColorRamp3, unreal.MaterialExpressionFunctionInput, -1580.0, 3800.0)
Color1 = create_expression(BL_ColorRamp3, unreal.MaterialExpressionFunctionInput, -1580.0, 3880.0)
Position2 = create_expression(BL_ColorRamp3, unreal.MaterialExpressionFunctionInput, -1560.0, 4540.0)
Color2 = create_expression(BL_ColorRamp3,unreal.MaterialExpressionFunctionInput,-1560.0, 4620.0)
Factor = create_expression(BL_ColorRamp3, unreal.MaterialExpressionFunctionInput, -2200.0, 3320.0)
OutputResult = create_expression(BL_ColorRamp3, unreal.MaterialExpressionFunctionOutput,400, 4480)
### Loading Material Functions and Textures
### Setting Values
Color0.input_name = 'Color0'
Color0.sort_priority = 0
Color0.preview_value = (0.0, 0.0, 0.0, 1.0)
Color0.use_preview_value_as_default = True
Position0.input_name = 'Position0'
Position0.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Position0.sort_priority = 1
Position0.preview_value = (0.0, 0.0, 0.0, 1.0)
Position0.use_preview_value_as_default = True
Color1.input_name = 'Color1'
Color1.sort_priority = 2
Color1.preview_value = (1.0, 0.0, 0.0, 1.0)
Color1.use_preview_value_as_default = True
Position1.input_name = "Position1"
Position1.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Position1.sort_priority = 3
Position1.preview_value = (0.125, 0, 0, 1)
Position1.use_preview_value_as_default = True
Color2.input_name = 'Color2'
Color2.sort_priority = 4
Color2.preview_value = (1.0, 0.5, 0.0, 1)
Color2.use_preview_value_as_default = True
Position2.input_name = "Position2"
Position2.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Position2.sort_priority = 5
Position2.preview_value = (0.250, 0, 0, 1)
Position2.use_preview_value_as_default = True
Factor.input_name = 'Factor'
Factor.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Factor.sort_priority = 6
Factor.preview_value = (0.0, 0.0, 0.0, 1.0)
Factor.use_preview_value_as_default = True
### Creating Connections
Color1_connection = create_connection(Color1, '', Mix, 'B')
Position1_connection = create_connection(Position1, '', Math12, 'A')
Position1_connection = create_connection(Position1, '', Math13, 'B')
Position1_connection = create_connection(Position1, '', Reroute09, '')
Position1_connection = create_connection(Position1, '', Reroute10, '')
Position1_connection = create_connection(Position1, '', Reroute08, '')
Mix_connection = create_connection(Mix, '', Mix01, 'A')
Position0_connection = create_connection(Position0, '', Math12, 'B')
Position0_connection = create_connection(Position0, '', Math14, 'A')
Position0_connection = create_connection(Position0, '', Math13, 'A')
Color0_connection = create_connection(Color0, '', Mix, 'A')
Reroute01_connection = create_connection(Reroute01, '', Reroute06, '')
Reroute01_connection = create_connection(Reroute01, '', Math16, 'B')
Reroute01_connection = create_connection(Reroute01, '', Reroute07, '')
Math20_connection = create_connection(Math20, '', Math23, 'B')
Math19_connection = create_connection(Math19, '', Math20, 'B')
Math18_connection = create_connection(Math18, '', Math21, 'B')
Math21_connection = create_connection(Math21, '', Math22, 'A')
Color2_connection = create_connection(Color2, '', Mix01, 'B')
Position2_connection = create_connection(Position2, '', Math18, 'A')
Position2_connection = create_connection(Position2, '', Math19, 'B')
Math22_connection = create_connection(Math22, '', Math23, 'A')
Reroute10_connection = create_connection(Reroute10, '', Math20, 'A')
Reroute09_connection = create_connection(Reroute09, '', Math18, 'B')
Reroute08_connection = create_connection(Reroute08, '', Math19, 'A')
Math23_connection = create_connection(Math23, '', Mix01, 'Alpha')
Reroute06_connection = create_connection(Reroute06, '', Math22, 'B')
Factor_connection = create_connection(Factor, '', Reroute01, '')
Math12_connection = create_connection(Math12, '', Math15, 'B')
Math15_connection = create_connection(Math15, '', Math16, 'A')
Math16_connection = create_connection(Math16, '', Math17, 'A')
Math17_connection = create_connection(Math17, '', Mix, 'Alpha')
Math14_connection = create_connection(Math14, '', Math17, 'B')
Math13_connection = create_connection(Math13, '', Math14, 'B')
Mix01_connection = create_connection(Mix01, '', OutputResult, '')
update_function()