-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathBL_ColorRamp4_MF.py
More file actions
169 lines (150 loc) · 10.1 KB
/
Copy pathBL_ColorRamp4_MF.py
File metadata and controls
169 lines (150 loc) · 10.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
import unreal
BL_ColorRamp4 = unreal.AssetToolsHelpers.get_asset_tools().create_asset('BL_ColorRamp4', '/Engine/Functions/BLUI/', unreal.MaterialFunction, unreal.MaterialFunctionFactoryNew())
BL_ColorRamp4.set_editor_property("expose_to_library", True)
BL_ColorRamp4.set_editor_property("library_categories_text", ("BLUI", "Custom", "Utility"))
create_expression = unreal.MaterialEditingLibrary.create_material_expression_in_function
create_connection = unreal.MaterialEditingLibrary.connect_material_expressions
connect_property = unreal.MaterialEditingLibrary.connect_material_property
update_function = unreal.MaterialEditingLibrary.update_material_function
mat_func_separate = unreal.load_asset('/Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components')
mat_func_combine = unreal.load_asset('/Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3')
### Creating Nodes
Mix = create_expression(BL_ColorRamp4,unreal.MaterialExpressionLinearInterpolate,-340.0, 3620.0)
Reroute01 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-1840.0, 3360.0)
Math20 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionDivide,-640.0, 4415.648193359375)
Math19 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionSubtract,-800.0, 4415.648193359375)
Math18 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionSubtract,-800.0, 4235.648193359375)
Math21 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionDivide,-640.0, 4235.648193359375)
Mix01 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionLinearInterpolate,-20.0, 4480.0)
Math22 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionMultiply,-480.0, 4260.0)
Reroute10 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-1120.0, 4360.0)
Reroute09 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-1120.0, 4360.0)
Reroute08 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-1120.0, 4360.0)
Math23 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionAdd,-320.0, 4320.0)
Reroute06 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-1840.0, 4400.0)
Reroute07 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-1840.0, 4400.0)
Reroute05 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-1849.2108154296875, 5160.0)
Reroute02 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-960.0, 5080.0)
Reroute03 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-960.0, 5080.0)
Reroute04 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionReroute,-960.0, 5080.0)
Math24 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionAdd,-120.0, 5080.0)
Math25 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionMultiply,-280.0, 5040.0)
Math27 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionSubtract,-600.0, 5195.648193359375)
Math28 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionSubtract,-600.0, 5015.648193359375)
Math29 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionDivide,-440.0, 5015.648193359375)
Math26 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionDivide,-440.0, 5195.648193359375)
Mix02 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionLinearInterpolate,100.0, 5180.0)
Math12 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionSubtract,-1080.0, 3460.0)
Math15 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionDivide,-920.0, 3460.0)
Math16 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionMultiply,-760.0, 3480.0)
Math17 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionAdd,-600.0, 3540.0)
Math14 = create_expression(BL_ColorRamp4,unreal.MaterialExpressionDivide,-900.0, 3640.0)
Math13 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionSubtract, -1080.0, 3640.0)
Position0 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -1580.0, 3540.0)
Color0 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -1580.0, 3620.0)
Position1 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -1580.0, 3800.0)
Color1 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -1580.0, 3880.0)
Position2 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -1560.0, 4540.0)
Color2 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -1560.0, 4620.0)
Position3 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -1360.0, 5320.0)
Color3 = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput,-1360.0, 5400.0)
Factor = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionInput, -2200.0, 3320.0)
OutputResult = create_expression(BL_ColorRamp4, unreal.MaterialExpressionFunctionOutput,400, 5280)
### Loading Material Functions and Textures
### Setting Values
Color0.input_name = 'Color0'
Color0.sort_priority = 0
Color0.preview_value = (0.0, 0.0, 0.0, 1.0)
Color0.use_preview_value_as_default = True
Position0.input_name = 'Position0'
Position0.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Position0.sort_priority = 1
Position0.preview_value = (0.0, 0.0, 0.0, 1.0)
Position0.use_preview_value_as_default = True
Color1.input_name = 'Color1'
Color1.sort_priority = 2
Color1.preview_value = (1.0, 0.0, 0.0, 1.0)
Color1.use_preview_value_as_default = True
Position1.input_name = "Position1"
Position1.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Position1.sort_priority = 3
Position1.preview_value = (0.125, 0, 0, 1)
Position1.use_preview_value_as_default = True
Color2.input_name = 'Color2'
Color2.sort_priority = 4
Color2.preview_value = (1.0, 0.5, 0.0, 1)
Color2.use_preview_value_as_default = True
Position2.input_name = "Position2"
Position2.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Position2.sort_priority = 5
Position2.preview_value = (0.250, 0, 0, 1)
Position2.use_preview_value_as_default = True
Color3.input_name = 'Color3'
Color3.sort_priority = 6
Color3.preview_value = (1.0, 1, 0.0, 1)
Color3.use_preview_value_as_default = True
Position3.input_name = "Position3"
Position3.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Position3.sort_priority = 7
Position3.preview_value = (1, 0, 0, 1)
Position3.use_preview_value_as_default = True
Factor.input_name = 'Factor'
Factor.input_type = unreal.FunctionInputType.FUNCTION_INPUT_SCALAR
Factor.sort_priority = 8
Factor.preview_value = (0.0, 0.0, 0.0, 1.0)
Factor.use_preview_value_as_default = True
### Creating Connections
Color1_connection = create_connection(Color1, '', Mix, 'B')
Position1_connection = create_connection(Position1, '', Math12, 'A')
Position1_connection = create_connection(Position1, '', Math13, 'B')
Position1_connection = create_connection(Position1, '', Reroute09, '')
Position1_connection = create_connection(Position1, '', Reroute10, '')
Position1_connection = create_connection(Position1, '', Reroute08, '')
Mix_connection = create_connection(Mix, '', Mix01, 'A')
Position0_connection = create_connection(Position0, '', Math12, 'B')
Position0_connection = create_connection(Position0, '', Math14, 'A')
Position0_connection = create_connection(Position0, '', Math13, 'A')
Color0_connection = create_connection(Color0, '', Mix, 'A')
Reroute01_connection = create_connection(Reroute01, '', Reroute06, '')
Reroute01_connection = create_connection(Reroute01, '', Math16, 'B')
Reroute01_connection = create_connection(Reroute01, '', Reroute07, '')
Math20_connection = create_connection(Math20, '', Math23, 'B')
Math19_connection = create_connection(Math19, '', Math20, 'B')
Math18_connection = create_connection(Math18, '', Math21, 'B')
Math21_connection = create_connection(Math21, '', Math22, 'A')
Color2_connection = create_connection(Color2, '', Mix01, 'B')
Mix01_connection = create_connection(Mix01, '', Mix02, 'A')
Position2_connection = create_connection(Position2, '', Math18, 'A')
Position2_connection = create_connection(Position2, '', Math19, 'B')
Position2_connection = create_connection(Position2, '', Reroute03, '')
Position2_connection = create_connection(Position2, '', Reroute04, '')
Position2_connection = create_connection(Position2, '', Reroute02, '')
Math22_connection = create_connection(Math22, '', Math23, 'A')
Reroute10_connection = create_connection(Reroute10, '', Math20, 'A')
Reroute09_connection = create_connection(Reroute09, '', Math18, 'B')
Reroute08_connection = create_connection(Reroute08, '', Math19, 'A')
Math23_connection = create_connection(Math23, '', Mix01, 'Alpha')
Reroute06_connection = create_connection(Reroute06, '', Math22, 'B')
Reroute07_connection = create_connection(Reroute07, '', Reroute05, '')
Reroute05_connection = create_connection(Reroute05, '', Math25, 'B')
Reroute02_connection = create_connection(Reroute02, '', Math26, 'A')
Reroute03_connection = create_connection(Reroute03, '', Math28, 'B')
Reroute04_connection = create_connection(Reroute04, '', Math27, 'A')
Math24_connection = create_connection(Math24, '', Mix02, 'Alpha')
Math25_connection = create_connection(Math25, '', Math24, 'A')
Math27_connection = create_connection(Math27, '', Math26, 'B')
Math28_connection = create_connection(Math28, '', Math29, 'B')
Math29_connection = create_connection(Math29, '', Math25, 'A')
Color3_connection = create_connection(Color3, '', Mix02, 'B')
Math26_connection = create_connection(Math26, '', Math24, 'B')
Position3_connection = create_connection(Position3, '', Math28, 'A')
Position3_connection = create_connection(Position3, '', Math27, 'B')
Factor_connection = create_connection(Factor, '', Reroute01, '')
Math12_connection = create_connection(Math12, '', Math15, 'B')
Math15_connection = create_connection(Math15, '', Math16, 'A')
Math16_connection = create_connection(Math16, '', Math17, 'A')
Math17_connection = create_connection(Math17, '', Mix, 'Alpha')
Math14_connection = create_connection(Math14, '', Math17, 'B')
Math13_connection = create_connection(Math13, '', Math14, 'B')
Mix02_connection = create_connection(Mix02, '', OutputResult, '')
update_function()