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LICENSE

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MIT License
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Copyright (c) 2023 SpockBauru
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Copyright (c) 2023-present SpockBauru
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

README.md

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## What is it?
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LightmapProbeGrid is a plugin for [Godot Engine](https://godotengine.org/) that helps on the demanding task of placing Lightmap Probes where LightmapGI fails to do it.
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LightmapProbeGrid is an extension for [Godot Engine](https://godotengine.org/) that helps on the demanding task of placing [Lightmap Probes](https://docs.godotengine.org/en/stable/classes/class_lightmapprobe.html) where [LightmapGI](https://docs.godotengine.org/en/stable/tutorials/3d/global_illumination/using_lightmap_gi.html#dynamic-objects) fails to do it.
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**Video Tutorial:** https://www.youtube.com/watch?v=HzZSQ0BPpuk
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## How to install
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1) Download the file `LightmapProbeGrid_v2.1.zip` from the [Download Page](https://github.com/SpockBauru/LightmapProbeGrid/releases)
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1) Download the file `LightmapProbeGrid_v2.2.zip` from the [Download Page](https://github.com/SpockBauru/LightmapProbeGrid/releases)
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2) Extract the `addons` folder on the root of your project (`res://`). Other files/folders are optional.
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3) Go to Godot's "Project" menu -> "Project Settings" -> "Plugins" tab -> enable "LightmapProbeGrid".
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4) Restart Godot.
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## Changelog
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v2.2:
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- Support for Godot 4.4
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v2.1:
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- Support for Godot 4.3
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Screenshots/cover.jpg

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addons/lightmap_probe_grid/plugin.cfg

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name="LightmapProbeGrid"
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description="Create a grid of LightmapProbes, and cut unwanted ones!"
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author="SpockBauru"
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version="2.1"
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version="2.2"
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script="plugin.gd"

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