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<Import Project="packages\Microsoft.WindowsAppSDK.1.8.260317003\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('packages\Microsoft.WindowsAppSDK.1.8.260317003\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.7705\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.7705\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="packages\Microsoft.Windows.ImplementationLibrary.1.0.260126.7\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('packages\Microsoft.Windows.ImplementationLibrary.1.0.260126.7\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
</ImportGroup>
<!--
Copy ShaderLabEngine.dll into the app output and include it in the MSIX package payload.
The project reference uses ReferenceOutputAssembly=false (to link only the .lib), so the
.dll is not picked up automatically. It must be added to AppxPackagePayload BEFORE
_ComputeAppxPackagePayload runs, otherwise the deployed package will be missing the dll
and the launched app will fail with "ShaderLabEngine.dll was not found".
-->
<Target Name="CopyEngineRuntime" AfterTargets="Link" BeforeTargets="_ComputeAppxPackagePayload;AfterBuild" Condition="Exists('$(ProjectDir)$(Platform)\$(Configuration)\ShaderLabEngine\ShaderLabEngine.dll')">
<Copy SourceFiles="$(ProjectDir)$(Platform)\$(Configuration)\ShaderLabEngine\ShaderLabEngine.dll" DestinationFolder="$(OutDir)" SkipUnchangedFiles="true" />
<Copy SourceFiles="$(ProjectDir)$(Platform)\$(Configuration)\ShaderLabEngine\ShaderLabEngine.pdb" DestinationFolder="$(OutDir)" SkipUnchangedFiles="true" Condition="Exists('$(ProjectDir)$(Platform)\$(Configuration)\ShaderLabEngine\ShaderLabEngine.pdb')" />
<ItemGroup>
<AppxPackagePayload Include="$(OutDir)ShaderLabEngine.dll">
<TargetPath>ShaderLabEngine.dll</TargetPath>
</AppxPackagePayload>
</ItemGroup>
</Target>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\Microsoft.Web.WebView2.1.0.3179.45\build\native\Microsoft.Web.WebView2.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Web.WebView2.1.0.3179.45\build\native\Microsoft.Web.WebView2.targets'))" />
<Error Condition="!Exists('packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.props'))" />
<Error Condition="!Exists('packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Windows.SDK.BuildTools.MSIX.1.7.20250829.1\build\Microsoft.Windows.SDK.BuildTools.MSIX.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Base.1.8.251216001\build\native\Microsoft.WindowsAppSDK.Base.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Base.1.8.251216001\build\native\Microsoft.WindowsAppSDK.Base.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Base.1.8.251216001\build\native\Microsoft.WindowsAppSDK.Base.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Base.1.8.251216001\build\native\Microsoft.WindowsAppSDK.Base.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.DWrite.1.8.25122902\build\Microsoft.WindowsAppSDK.DWrite.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.DWrite.1.8.25122902\build\Microsoft.WindowsAppSDK.DWrite.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.DWrite.1.8.25122902\build\Microsoft.WindowsAppSDK.DWrite.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.DWrite.1.8.25122902\build\Microsoft.WindowsAppSDK.DWrite.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.260125001\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.260125001\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.260125001\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.InteractiveExperiences.1.8.260125001\build\native\Microsoft.WindowsAppSDK.InteractiveExperiences.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Foundation.1.8.260222000\build\native\Microsoft.WindowsAppSDK.Foundation.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Foundation.1.8.260222000\build\native\Microsoft.WindowsAppSDK.Foundation.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Foundation.1.8.260222000\build\native\Microsoft.WindowsAppSDK.Foundation.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Foundation.1.8.260222000\build\native\Microsoft.WindowsAppSDK.Foundation.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.AI.1.8.53\build\native\Microsoft.WindowsAppSDK.AI.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.AI.1.8.53\build\native\Microsoft.WindowsAppSDK.AI.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.AI.1.8.53\build\native\Microsoft.WindowsAppSDK.AI.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.AI.1.8.53\build\native\Microsoft.WindowsAppSDK.AI.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.ML.1.8.2141\build\native\Microsoft.WindowsAppSDK.ML.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.ML.1.8.2141\build\native\Microsoft.WindowsAppSDK.ML.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.ML.1.8.2141\build\native\Microsoft.WindowsAppSDK.ML.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.ML.1.8.2141\build\native\Microsoft.WindowsAppSDK.ML.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Runtime.1.8.260317003\build\native\Microsoft.WindowsAppSDK.Runtime.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Runtime.1.8.260317003\build\native\Microsoft.WindowsAppSDK.Runtime.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Runtime.1.8.260317003\build\native\Microsoft.WindowsAppSDK.Runtime.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Runtime.1.8.260317003\build\native\Microsoft.WindowsAppSDK.Runtime.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Widgets.1.8.251231004\build\native\Microsoft.WindowsAppSDK.Widgets.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Widgets.1.8.251231004\build\native\Microsoft.WindowsAppSDK.Widgets.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.Widgets.1.8.251231004\build\native\Microsoft.WindowsAppSDK.Widgets.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.Widgets.1.8.251231004\build\native\Microsoft.WindowsAppSDK.Widgets.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.WinUI.1.8.260224000\build\native\Microsoft.WindowsAppSDK.WinUI.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.WinUI.1.8.260224000\build\native\Microsoft.WindowsAppSDK.WinUI.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.WinUI.1.8.260224000\build\native\Microsoft.WindowsAppSDK.WinUI.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.WinUI.1.8.260224000\build\native\Microsoft.WindowsAppSDK.WinUI.targets'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.1.8.260317003\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.1.8.260317003\build\native\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('packages\Microsoft.WindowsAppSDK.1.8.260317003\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.WindowsAppSDK.1.8.260317003\build\native\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Windows.CppWinRT.2.0.250303.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.7705\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.7705\build\Microsoft.Windows.SDK.BuildTools.props'))" />
<Error Condition="!Exists('packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.7705\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Windows.SDK.BuildTools.10.0.26100.7705\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
<Error Condition="!Exists('packages\Microsoft.Windows.ImplementationLibrary.1.0.260126.7\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Windows.ImplementationLibrary.1.0.260126.7\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
</Target>
<!--
Auto-generates a local self-signed code-signing certificate so a fresh `git clone` can F5 immediately.
The .pfx is gitignored and never checked into source control. The Subject CN in the cert must
match the Publisher in Package.appxmanifest (CN=ShaderLab). Skipped if the .pfx already exists.
See scripts\EnsureDevCert.ps1 for the actual generation logic.
-->
<Target Name="EnsureDevSigningCertificate" BeforeTargets="PrepareForBuild;_GenerateCurrentProjectAppxManifest;SignAppxPackage" Condition="!Exists('$(MSBuildProjectDirectory)\$(PackageCertificateKeyFile)')">
<Message Importance="high" Text="Generating local dev signing certificate: $(PackageCertificateKeyFile)" />
<!-- Prefer PowerShell 7 (pwsh) when available; fall back to 64-bit Windows PowerShell. -->
<Exec Command="pwsh -NoProfile -ExecutionPolicy Bypass -File "$(MSBuildProjectDirectory)\scripts\EnsureDevCert.ps1" -PfxPath "$(MSBuildProjectDirectory)\$(PackageCertificateKeyFile)" -Password "$(PackageCertificatePassword)"" IgnoreExitCode="true" ContinueOnError="WarnAndContinue">
<Output TaskParameter="ExitCode" PropertyName="_PwshExitCode" />
</Exec>
<Exec Command=""$(WinDir)\sysnative\WindowsPowerShell\v1.0\powershell.exe" -NoProfile -ExecutionPolicy Bypass -File "$(MSBuildProjectDirectory)\scripts\EnsureDevCert.ps1" -PfxPath "$(MSBuildProjectDirectory)\$(PackageCertificateKeyFile)" -Password "$(PackageCertificatePassword)"" Condition="'$(_PwshExitCode)' != '0' and Exists('$(WinDir)\sysnative\WindowsPowerShell\v1.0\powershell.exe')" />
<Exec Command=""$(WinDir)\System32\WindowsPowerShell\v1.0\powershell.exe" -NoProfile -ExecutionPolicy Bypass -File "$(MSBuildProjectDirectory)\scripts\EnsureDevCert.ps1" -PfxPath "$(MSBuildProjectDirectory)\$(PackageCertificateKeyFile)" -Password "$(PackageCertificatePassword)"" Condition="'$(_PwshExitCode)' != '0' and !Exists('$(WinDir)\sysnative\WindowsPowerShell\v1.0\powershell.exe')" />
</Target>
</Project>