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pch_engine.h
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62 lines (55 loc) · 1.23 KB
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#pragma once
// Windows SDK
#include <windows.h>
#include <unknwn.h>
#include <restrictederrorinfo.h>
#include <hstring.h>
// WinRT base
#include <winrt/base.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.Numerics.h>
#include <winrt/Windows.Data.Json.h>
// Direct3D / Direct2D / DXGI
#include <d3d11_4.h>
#include <d2d1_3.h>
#include <d2d1_3helper.h>
#include <d2d1effects_2.h>
#include <d2d1effectauthor_1.h>
#include <d2d1effecthelpers.h>
#include <dxgi1_6.h>
#include <dwrite_3.h>
// Shader compilation
#include <d3dcompiler.h>
// WIC (image loading)
#include <wincodec.h>
// Media Foundation (video decoding)
#include <mfapi.h>
#include <mfidl.h>
#include <mfreadwrite.h>
// STL
#include <algorithm>
#include <array>
#include <atomic>
#include <cmath>
#include <condition_variable>
#include <cstdint>
#include <cstdio>
#include <filesystem>
#include <format>
#include <fstream>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <queue>
#include <set>
#include <sstream>
#include <string>
#include <string_view>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include <variant>
#include <vector>