Bevy 0.19#634
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About the noteI just bumped to rc.3 (which removes "SortedRenderPhase::add" and introduces "SortedRenderPhase::add_{transient,retained}") and used "SortedRenderPhase::add_transient" and am not (currently) seeing memory issues EDIT: here's a PR: taboky-dev#1 |
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Can it be merged? |
I tested it a bit and haven't found any issues yet, so yes. |
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@Jengamon @ChristopherBiscardi Can a review be conducted? Thanks! |
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Apologies, I didn't see this PR. I have some work for 0.19 locally and will resolve that and this branch this week. |
Hope the RC release can be out soon. |
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@remloyal Intending to be. If you need to upgrade sooner you can always depend on the branch, which I know some other people are currently doing. |
- rand to 0.10 for dev-deps to match bevy upstream - getrandom wasm_js feature when compiling for wasm - bevy_ecs_tilemap version to 0.19
ChristopherBiscardi
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Thank you for the PR! and for working together to move this forward y'all.
- [x] Waiting for StarArawn/bevy_ecs_tilemap#634 - [x] Depends on #405, as there is not even a git version of bevy_rapier with support for 0.19, and there may not be for some time due to the dependency incompatibilities noted in dimforge/bevy_rapier#694 - [x] Decide how to deal with inconsistent sprite ordering (caused by the avian migration, not Bevy 0.19) ~With the platformer example I'm seeing inconsistent sprite ordering between the player and the chests after the update to 0.19. See #404 (comment) I've also given this a superficial test with a simple personal project. I didn't notice any obvious issues here.
Support for Bevy 0.19
TODO
0.19(when it releases)