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SavedGamesInSubdir.cpp
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345 lines (287 loc) · 7.87 KB
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/**
* yrpp-spawner
*
* Copyright(C) 2022-present CnCNet
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see <http://www.gnu.org/licenses/>.
*/
#include <Main.h>
#include <Utilities/Debug.h>
#include <Utilities/Macro.h>
#include <Spawner/Spawner.h>
#include <HouseClass.h>
#include <LoadOptionsClass.h>
#include <filesystem>
#include <optional>
namespace SavedGames
{
inline bool CreateSubdir()
{
if (!std::filesystem::exists(Spawner::GetConfig()->SavedGameDir))
{
Debug::LogGame("\n");
Debug::Log("Folder Saved Games does not exist, creating...\n");
if (!std::filesystem::create_directories(Spawner::GetConfig()->SavedGameDir))
{
Debug::LogGame("\tCannot create folder Saved Games!\n");
return false;
}
Debug::LogGame("\tDone.\n");
}
return true;
}
inline void FormatPath(char* buffer, const char* pFileName)
{
sprintf(buffer, "%s\\%s", Spawner::GetConfig()->SavedGameDir, pFileName);
}
}
DEFINE_HOOK(0x67E475, LoadGame_SGInSubdir, 0x5)
{
if (Spawner::Enabled)
{
GET(char*, pFileName, ESI);
SavedGames::FormatPath(Main::readBuffer, pFileName);
R->ESI(Main::readBuffer);
}
return 0;
}
DEFINE_HOOK(0x559EB0, DeleteSave_SGInSubdir, 0x5)
{
if (Spawner::Enabled)
{
REF_STACK(char*, pFileName, 0x4);
SavedGames::FormatPath(Main::readBuffer, pFileName);
pFileName = Main::readBuffer;
}
return 0;
}
DEFINE_HOOK(0x67CF11, SaveGame_SGInSubdir, 0x5)
{
if (Spawner::Enabled)
{
if (!SavedGames::CreateSubdir())
return 0;
GET(char*, pFileName, EDI);
SavedGames::FormatPath(Main::readBuffer, pFileName);
R->EDI(Main::readBuffer);
}
return 0;
}
// Create random filename for save
// Not used. But it does not hurt in case of using a third-party library
// WW compiler made inline in LoadOptionsClass_Dialog
DEFINE_HOOK(0x55961C, LoadOptionsClass_RandomFilename_SGInSubdir, 0x5)
{
if (Spawner::Enabled)
{
GET(char*, pFileName, ESI);
SavedGames::FormatPath(Main::readBuffer, pFileName);
R->ESI(Main::readBuffer);
}
return 0;
}
// Finds free file name
DEFINE_HOOK(0x5592D2, LoadOptionsClass_Dialog_SGInSubdir, 0x5)
{
if (Spawner::Enabled)
{
GET(char*, pFileName, EDX);
SavedGames::FormatPath(Main::readBuffer, pFileName);
R->EDX(Main::readBuffer);
}
return 0;
}
// Used for disable buttons in a dialogs
DEFINE_HOOK(0x559C98, LoadOptionsClass_HasSaves_SGInSubdir, 0xB)
{
LEA_STACK(void*, pFindFileData, STACK_OFFSET(0x348, -0x140));
LEA_STACK(char*, pFileName, STACK_OFFSET(0x348, -0x33C));
if (Spawner::Enabled)
{
SavedGames::FormatPath(Main::readBuffer, pFileName);
pFileName = Main::readBuffer; // Always "Saved Games\*.SAV"
}
R->EAX(pFileName);
R->EDX(pFindFileData);
return 0x559C98 + 0xB;
}
// Fill a list of files
DEFINE_HOOK(0x559886, LoadOptionsClass_FillList_SGInSubdir, 0x8)
{
GET(struct _WIN32_FIND_DATAA*, pFind, EDX);
GET(char*, pFileName, EAX);
if (Spawner::Enabled)
{
SavedGames::FormatPath(Main::readBuffer, pFileName);
pFileName = Main::readBuffer; // Always "Saved Games\*.SAV"
}
HANDLE result = FindFirstFileA(pFileName, pFind);
R->EAX(result);
return 0x559886 + 0x8;
}
DEFINE_HOOK(0x67FD26, LoadOptionsClass_ReadSaveInfo_SGInSubdir, 0x5)
{
if (Spawner::Enabled)
{
GET(char*, pFileName, ECX);
SavedGames::FormatPath(Main::readBuffer, pFileName);
R->ECX(Main::readBuffer);
}
return 0;
}
//issue #18 : Save game filter for 3rd party campaigns
namespace SavedGames
{
struct CustomMissionID
{
static constexpr const wchar_t* SaveName = L"CustomMissionID";
int Number;
CustomMissionID() : Number { Spawner::GetConfig()->CustomMissionID } { }
CustomMissionID(int num) : Number { num } { }
operator int() const { return Number; }
};
template<typename T> requires std::is_trivially_copyable_v<T>
bool WriteToStorage(IStorage* pStorage)
{
IStreamPtr pStream = nullptr;
bool ret = false;
HRESULT hr = pStorage->CreateStream(
T::SaveName,
STGM_WRITE | STGM_CREATE | STGM_SHARE_EXCLUSIVE,
0,
0,
&pStream
);
if (SUCCEEDED(hr) && pStream != nullptr)
{
T info {};
ULONG written = 0;
hr = pStream->Write(&info, sizeof(info), &written);
ret = SUCCEEDED(hr) && written == sizeof(info);
}
return ret;
}
template<typename T> requires std::is_trivially_copyable_v<T>
std::optional<T> ReadFromStorage(IStorage* pStorage)
{
IStreamPtr pStream = nullptr;
bool hasValue = false;
HRESULT hr = pStorage->OpenStream(
T::SaveName,
NULL,
STGM_READ | STGM_SHARE_EXCLUSIVE,
0,
&pStream
);
T info {};
if (SUCCEEDED(hr) && pStream != nullptr)
{
ULONG read = 0;
hr = pStream->Read(&info, sizeof(info), &read);
hasValue = SUCCEEDED(hr) && read == sizeof(info);
}
return hasValue ? std::make_optional(info) : std::nullopt;
}
}
DEFINE_HOOK(0x559921, LoadOptionsClass_FillList_FilterFiles, 0x6)
{
GET(FileEntryClass*, pEntry, EBP);
enum { NullThisEntry = 0x559959 };
/*
// there was a qsort later and filters out these but we could have just removed them right here
if (pEntry->IsWrongVersion || !pEntry->IsValid)
{
GameDelete(pEntry);
return NullThisEntry;
};
*/
OLECHAR wNameBuffer[0x100] {};
SavedGames::FormatPath(Main::readBuffer, pEntry->Filename.data());
MultiByteToWideChar(CP_UTF8, 0, Main::readBuffer, -1, wNameBuffer, std::size(wNameBuffer));
IStoragePtr pStorage = nullptr;
bool shouldDelete = false;
if (SUCCEEDED(StgOpenStorage(wNameBuffer, NULL,
STGM_READWRITE | STGM_SHARE_EXCLUSIVE,
0, 0, &pStorage)
))
{
auto id = SavedGames::ReadFromStorage<SavedGames::CustomMissionID>(pStorage);
if (Spawner::GetConfig()->CustomMissionID != id.value_or(0))
shouldDelete = true;
}
if (shouldDelete)
{
GameDelete(pEntry);
return NullThisEntry;
}
return 0;
}
// Write : A la fin
DEFINE_HOOK(0x67D2E3, SaveGame_AdditionalInfoForClient, 0x6)
{
GET_STACK(IStorage*, pStorage, STACK_OFFSET(0x4A0, -0x490));
using namespace SavedGames;
if (pStorage && SessionClass::IsCampaign())
{
if (Spawner::GetConfig()->CustomMissionID)
WriteToStorage<CustomMissionID>(pStorage);
}
return 0;
}
// Read : Au debut
DEFINE_HOOK(0x67E4DC, LoadGame_AdditionalInfoForClient, 0x7)
{
LEA_STACK(const wchar_t*, filename, STACK_OFFSET(0x518, -0x4F4));
IStoragePtr pStorage = nullptr;
using namespace SavedGames;
if (SUCCEEDED(StgOpenStorage(filename, NULL,
STGM_READWRITE | STGM_SHARE_EXCLUSIVE,
0, 0, &pStorage)
))
{
if (auto id = ReadFromStorage<CustomMissionID>(pStorage))
{
int num = id->Number;
Debug::Log("sav file CustomMissionID = %d\n", num);
Spawner::GetConfig()->CustomMissionID = num;
ScenarioClass::Instance->EndOfGame = true;
}
else
{
Spawner::GetConfig()->CustomMissionID = 0;
}
}
return 0;
}
// Custom missions especially can contain paths in scenario filenames which cause
// the initial save game to fail, remove the paths before filename and make the
// filename uppercase to match with usual savegame names.
DEFINE_HOOK(0x55DC85, MainLoop_SaveGame_SanitizeFilename, 0x7)
{
LEA_STACK(char*, pFilename, STACK_OFFSET(0x1C4, -0x178));
LEA_STACK(const wchar_t*, pDescription, STACK_OFFSET(0x1C4, -0x70));
char* slash1 = strrchr(pFilename, '/');
char* slash2 = strrchr(pFilename, '\\');
char* lastSlash = (slash1 > slash2) ? slash1 : slash2;
if (lastSlash != NULL)
{
pFilename = lastSlash + 1;
*lastSlash = '\0';
}
for (char* p = pFilename; *p; ++p)
*p = (char)toupper((unsigned char)*p);
R->ECX(pFilename);
R->EDX(pDescription);
return 0x55DC90;
}