Get-OBSBlendOpacityShader
Get-OBSBlendOpacityShader [[-RotationOffset] ] [[-OpacityStartPercent] ] [[-OpacityEndPercent] ] [[-Spread] ] [[-Speed] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Vertical] [-Rotational] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Apply_To_Alpha_Layer
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Opacity_End_Percent
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Opacity_Start_Percent
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Rotation_Offset
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSBlendOpacityShader [- Vertical < Switch > ] [- Rotational < Switch > ] [[- RotationOffset ] < Float > ] [[- OpacityStartPercent ] < Float > ] [[- OpacityEndPercent ] < Float > ] [[- Spread ] < Float > ] [[- Speed ] < Float > ] [- ApplyToAlphaLayer < Switch > ] [[- Notes ] < String > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]