Get-OBSChromaticAberrationShader
Get-OBSChromaticAberrationShader [[-Power] ] [[-Gamma] ] [[-NumIter] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-DistortRadial] [-DistortBarrel] [-OffsetSpectrumYcgco] [-OffsetSpectrumYuv] [-UseRandom] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
distort_barrel
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
distort_radial
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
num_iter
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
offset_spectrum_ycgco
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
offset_spectrum_yuv
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
use_random
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSChromaticAberrationShader [[- Power ] < Float > ] [[- Gamma ] < Float > ] [[- NumIter ] < Int > ] [- DistortRadial < Switch > ] [- DistortBarrel < Switch > ] [- OffsetSpectrumYcgco < Switch > ] [- OffsetSpectrumYuv < Switch > ] [- UseRandom < Switch > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]