Get-OBSDivideRotateShader
Get-OBSDivideRotateShader [[-IChannel0] ] [[-SpeedPercentage] ] [[-AlphaPercentage] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
alpha_percentage
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Apply_To_Alpha_Layer
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
speed_percentage
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSDivideRotateShader [[- IChannel0 ] < String > ] [[- SpeedPercentage ] < Int > ] [[- AlphaPercentage ] < Int > ] [- ApplyToAlphaLayer < Switch > ] [[- Notes ] < String > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]