Get-OBSFrostedGlassShader
Get-OBSFrostedGlassShader [[-AlphaPercent] ] [[-Amount] ] [[-Scale] ] [[-BorderOffset] ] [[-BorderColor] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Animate] [-HorizontalBorder] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Alpha_Percent
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
Border_Color
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Border_Offset
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Horizontal_Border
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSFrostedGlassShader [[- AlphaPercent ] < Float > ] [[- Amount ] < Float > ] [[- Scale ] < Float > ] [- Animate < Switch > ] [- HorizontalBorder < Switch > ] [[- BorderOffset ] < Float > ] [[- BorderColor ] < String > ] [[- Notes ] < String > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]