Get-OBSGaussianBlurAdvancedShader
Get-OBSGaussianBlurAdvancedShader [[-Directions] ] [[-Quality] ] [[-Size] ] [[-MaskLeft] ] [[-MaskRight] ] [[-MaskTop] ] [[-MaskBottom] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Mask_Bottom
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Mask_Left
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Mask_Right
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Mask_Top
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSGaussianBlurAdvancedShader [[- Directions ] < Float > ] [[- Quality ] < Float > ] [[- Size ] < Float > ] [[- MaskLeft ] < Float > ] [[- MaskRight ] < Float > ] [[- MaskTop ] < Float > ] [[- MaskBottom ] < Float > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]