Get-OBSGaussianExampleShader
Get-OBSGaussianExampleShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-InitialImage] ] [[-BeforeImage] ] [[-AfterImage] ] [[-TextColor] ] [[-MaxDistance] ] [[-Exp] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
after_image
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
before_image
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
elapsed_time
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
initial_image
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
max_distance
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
text_color
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_offset
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_pixel_interval
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_scale
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_size
Type
Required
Position
PipelineInput
[System.Single[][]]
false
named
False
System.String
Get-OBSGaussianExampleShader [[- ViewProj ] < System.Single [][]> ] [[- Image ] < String > ] [[- ElapsedTime ] < Float > ] [[- UvOffset ] < System.Single []> ] [[- UvScale ] < System.Single []> ] [[- UvSize ] < System.Single []> ] [[- UvPixelInterval ] < System.Single []> ] [[- InitialImage ] < String > ] [[- BeforeImage ] < String > ] [[- AfterImage ] < String > ] [[- TextColor ] < String > ] [[- MaxDistance ] < Float > ] [[- Exp ] < Float > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]