Get-OBSMatrixShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-RandInstanceF] ] [[-RandActivationF] ] [[-Loops] ] [[-LocalTime] ] [[-Mouse] <float[]>] [[-LumaMin] ] [[-LumaMinSmooth] ] [[-Ratio] ] [[-AlphaPercentage] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-InvertDirection] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Alpha_Percentage |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
Apply_To_Alpha_Layer |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
elapsed_time |
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
Invert_Direction |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
local_time |
| Type |
Required |
Position |
PipelineInput |
[Int] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[System.Single[]] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_activation_f |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_f |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_instance_f |
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_offset |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_pixel_interval |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_scale |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_size |
| Type |
Required |
Position |
PipelineInput |
[System.Single[][]] |
false |
named |
False |
System.String
Get-OBSMatrixShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvSize] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-RandInstanceF] <Float>] [[-RandActivationF] <Float>] [[-Loops] <Int>] [[-LocalTime] <Float>] [[-Mouse] <System.Single[]>] [-InvertDirection <Switch>] [[-LumaMin] <Float>] [[-LumaMinSmooth] <Float>] [[-Ratio] <Float>] [[-AlphaPercentage] <Float>] [-ApplyToAlphaLayer <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]