Get-OBSPixelationShader [[-TargetWidth] ] [[-TargetHeight] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Target_Height |
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Target_Width |
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Get-OBSPixelationShader [[-TargetWidth] <Float>] [[-TargetHeight] <Float>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]