Get-OBSPixelationTransitionShader
Get-OBSPixelationTransitionShader [[-TransitionTime] ] [[-Power] ] [[-CenterX] ] [[-CenterY] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
center_x
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
center_y
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
convert_linear
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
transition_time
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSPixelationTransitionShader [[- TransitionTime ] < Float > ] [- ConvertLinear < Switch > ] [[- Power ] < Float > ] [[- CenterX ] < Float > ] [[- CenterY ] < Float > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]