Get-OBSRgbColorWheelShader
Get-OBSRgbColorWheelShader [[-Speed] ] [[-ColorDepth] ] [[-ColorToReplace] ] [[-AlphaPercentage] ] [[-CenterWidthPercentage] ] [[-CenterHeightPercentage] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Alpha_Percentage
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Apply_To_Image
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Apply_To_Specific_Color
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
center_height_percentage
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
center_width_percentage
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
color_depth
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
Color_To_Replace
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Replace_Image_Color
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSRgbColorWheelShader [[- Speed ] < Float > ] [[- ColorDepth ] < Float > ] [- ApplyToImage < Switch > ] [- ReplaceImageColor < Switch > ] [- ApplyToSpecificColor < Switch > ] [[- ColorToReplace ] < String > ] [[- AlphaPercentage ] < Float > ] [[- CenterWidthPercentage ] < Int > ] [[- CenterHeightPercentage ] < Int > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]