Get-OBSRotatingSourceShader
Get-OBSRotatingSourceShader [[-SpinSpeed] ] [[-Rotation] ] [[-Zoomin] ] [[-XCenter] ] [[-YCenter] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-KeepAspectratio] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
keep_aspectratio
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
spin_speed
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
x_center
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
y_center
Type
Required
Position
PipelineInput
[Float]
false
named
False
System.String
Get-OBSRotatingSourceShader [[- SpinSpeed ] < Float > ] [[- Rotation ] < Float > ] [[- Zoomin ] < Float > ] [- KeepAspectratio < Switch > ] [[- XCenter ] < Float > ] [[- YCenter ] < Float > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]