Get-OBSRoundedRectPerCornerShader
Get-OBSRoundedRectPerCornerShader [[-CornerRadiusTl] ] [[-CornerRadiusTr] ] [[-CornerRadiusBr] ] [[-CornerRadiusBl] ] [[-BorderThickness] ] [[-BorderColor] ] [[-BorderAlphaStart] ] [[-BorderAlphaEnd] ] [[-AlphaCutOff] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
alpha_cut_off
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
border_alpha_end
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
border_alpha_start
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
border_color
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
border_thickness
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
corner_radius_bl
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
corner_radius_br
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
corner_radius_tl
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
corner_radius_tr
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSRoundedRectPerCornerShader [[- CornerRadiusTl ] < Int > ] [[- CornerRadiusTr ] < Int > ] [[- CornerRadiusBr ] < Int > ] [[- CornerRadiusBl ] < Int > ] [[- BorderThickness ] < Int > ] [[- BorderColor ] < String > ] [[- BorderAlphaStart ] < Float > ] [[- BorderAlphaEnd ] < Float > ] [[- AlphaCutOff ] < Float > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]