Get-OBSRoundedStrokeShader
Get-OBSRoundedStrokeShader [[-CornerRadius] ] [[-BorderThickness] ] [[-MinimumAlphaPercent] ] [[-BorderColor] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
border_color
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
border_thickness
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
corner_radius
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
minimum_alpha_percent
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSRoundedStrokeShader [[- CornerRadius ] < Int > ] [[- BorderThickness ] < Int > ] [[- MinimumAlphaPercent ] < Int > ] [[- BorderColor ] < String > ] [[- Notes ] < String > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]