Get-OBSSelectiveColorShader
Get-OBSSelectiveColorShader [[-CutoffRed] ] [[-CutoffGreen] ] [[-CutoffBlue] ] [[-CutoffYellow] ] [[-AcceptanceAmplifier] ] [[-Notes] ] [[-BackgroundType] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-ShowRed] [-ShowGreen] [-ShowBlue] [-ShowYellow] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
acceptance_Amplifier
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
background_type
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
cutoff_Blue
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
cutoff_Green
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
cutoff_Red
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
cutoff_Yellow
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
show_Blue
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
show_Green
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
show_Red
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
show_Yellow
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSSelectiveColorShader [[- CutoffRed ] < Float > ] [[- CutoffGreen ] < Float > ] [[- CutoffBlue ] < Float > ] [[- CutoffYellow ] < Float > ] [[- AcceptanceAmplifier ] < Float > ] [- ShowRed < Switch > ] [- ShowGreen < Switch > ] [- ShowBlue < Switch > ] [- ShowYellow < Switch > ] [[- Notes ] < String > ] [[- BackgroundType ] < Int > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]