Get-OBSSimplexNoiseShader
Get-OBSSimplexNoiseShader [[-SnapPercent] ] [[-SpeedPercent] ] [[-Resolution] ] [[-ForeColor] ] [[-BackColor] ] [[-AlphaPercent] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Fractal] [-UseAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Alpha_Percent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
Back_Color
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
Fore_Color
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Float]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Snap_Percent
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
Speed_Percent
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
Use_Alpha_Layer
Type
Required
Position
PipelineInput
[Switch]
false
named
False
System.String
Get-OBSSimplexNoiseShader [[- SnapPercent ] < Float > ] [[- SpeedPercent ] < Float > ] [[- Resolution ] < Float > ] [- Fractal < Switch > ] [- UseAlphaLayer < Switch > ] [[- ForeColor ] < String > ] [[- BackColor ] < String > ] [[- AlphaPercent ] < Float > ] [[- Notes ] < String > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]