Get-OBSTwoPassDropShadowShader
Get-OBSTwoPassDropShadowShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-UvSize] <float[]>] [[-ShadowOffsetX] ] [[-ShadowOffsetY] ] [[-ShadowBlurSize] ] [[-ShadowColor] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-IsAlphaPremultiplied] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
elapsed_time
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[String]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Switch]
false
named
False
is_alpha_premultiplied
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[Float]
false
named
False
rand_f
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
ShaderContent
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
shadow_blur_size
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
shadow_color
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
shadow_offset_x
Type
Required
Position
PipelineInput
Aliases
[Int]
false
named
False
shadow_offset_y
Type
Required
Position
PipelineInput
Aliases
[String]
false
named
False
SceneItemName
Type
Required
Position
PipelineInput
[Switch]
false
named
False
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_offset
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_pixel_interval
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_scale
Type
Required
Position
PipelineInput
Aliases
[System.Single[]]
false
named
False
uv_size
Type
Required
Position
PipelineInput
[System.Single[][]]
false
named
False
System.String
Get-OBSTwoPassDropShadowShader [[- ViewProj ] < System.Single [][]> ] [[- Image ] < String > ] [[- ElapsedTime ] < Float > ] [[- UvOffset ] < System.Single []> ] [[- UvScale ] < System.Single []> ] [[- UvPixelInterval ] < System.Single []> ] [[- RandF ] < Float > ] [[- UvSize ] < System.Single []> ] [[- ShadowOffsetX ] < Int > ] [[- ShadowOffsetY ] < Int > ] [[- ShadowBlurSize ] < Int > ] [[- ShadowColor ] < String > ] [- IsAlphaPremultiplied < Switch > ] [[- SourceName ] < String > ] [[- FilterName ] < String > ] [[- ShaderText ] < String > ] [- Force < Switch > ] [- PassThru < Switch > ] [- NoResponse < Switch > ] [- UseShaderTime < Switch > ] [< CommonParameters > ]