When writing something more complicated than “hello world”, it could be great to use the most of .Net core libraries. The existing whitelists prohibit too much. For example, I can’t use Type.IsAssignableFrom and have to do an ugly try-catched cast instead.
I propose to replace Whitelists with Blacklists, prohibiting things useless / not compatible with Unity.
When writing something more complicated than “hello world”, it could be great to use the most of .Net core libraries. The existing whitelists prohibit too much. For example, I can’t use Type.IsAssignableFrom and have to do an ugly try-catched cast instead.
I propose to replace Whitelists with Blacklists, prohibiting things useless / not compatible with Unity.