@@ -45,41 +45,44 @@ float EaseInOut(float t)
4545 return t < 0 .5f ? 2 * t * t : -1 + (4 - 2 * t) * t;
4646}
4747
48- float EaseInOutFloat ( const std::string& id, float lowerBound, float upperBound, bool currentState, float duration)
48+ namespace
4949{
50- struct FloatAnimationState
51- {
52- bool wasHovered = false ;
53- bool isAnimating = false ;
54- bool isReversing = false ;
50+ struct FloatAnimationState
51+ {
52+ bool wasHovered = false ;
53+ bool isAnimating = false ;
54+ bool isReversing = false ;
5555
56- float elapsedTime = 0 .0f ;
57- float currentValue = 0 .0f ;
58- float minValue = 0 .0f ;
59- float maxValue = 1 .0f ;
56+ float elapsedTime = 0 .0f ;
57+ float currentValue = 0 .0f ;
58+ float minValue = 0 .0f ;
59+ float maxValue = 1 .0f ;
6060
61- float lastXDPI = XDPI , lastYDPI = YDPI ;
61+ float lastXDPI = XDPI , lastYDPI = YDPI ;
6262
63- FloatAnimationState () = default ;
64- FloatAnimationState (float lower, float upper)
65- : wasHovered(false ), isAnimating(false ), isReversing(false ), elapsedTime(0 .0f ), currentValue(lower), minValue(lower), maxValue(upper)
66- {
67- }
68- };
63+ FloatAnimationState () = default ;
64+ FloatAnimationState (float lower, float upper)
65+ : wasHovered(false ), isAnimating(false ), isReversing(false ), elapsedTime(0 .0f ), currentValue(lower), minValue(lower), maxValue(upper)
66+ {
67+ }
68+ };
6969
70- static std::unordered_map<std::string, FloatAnimationState> animations;
71- static std::mutex animationsMutex;
70+ std::unordered_map<std::string, FloatAnimationState> g_floatAnimations;
71+ std::mutex g_floatAnimationsMutex;
72+ } // namespace
7273
73- std::lock_guard<std::mutex> lock (animationsMutex);
74+ float EaseInOutFloat (const std::string& id, float lowerBound, float upperBound, bool currentState, float duration)
75+ {
76+ std::lock_guard<std::mutex> lock (g_floatAnimationsMutex);
7477
75- auto it = animations .find (id);
76- if (it == animations .end ()) {
77- animations [id] = FloatAnimationState (lowerBound, upperBound);
78- animations [id].currentValue = currentState ? upperBound : lowerBound;
79- animations [id].wasHovered = currentState;
78+ auto it = g_floatAnimations .find (id);
79+ if (it == g_floatAnimations .end ()) {
80+ g_floatAnimations [id] = FloatAnimationState (lowerBound, upperBound);
81+ g_floatAnimations [id].currentValue = currentState ? upperBound : lowerBound;
82+ g_floatAnimations [id].wasHovered = currentState;
8083 }
8184
82- FloatAnimationState& state = animations [id];
85+ FloatAnimationState& state = g_floatAnimations [id];
8386
8487 float deltaTime = ImGui::GetIO ().DeltaTime ;
8588
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