@@ -2758,6 +2758,9 @@ cv_bot_ai_bt_hiding_spot_show false (gamedll replicated cheat)
27582758cv_bot_ai_bt_moveto_show_next_hiding_spot false (gamedll replicated cheat)
27592759 Draw the hiding spot the bot will check next.
27602760
2761+ d3d_max_feature_level "<Not set>" (developmentonly defensive)
2762+ Report the maximum D3D feature level available.
2763+
27612764damage_impact_heavy 40 (developmentonly clientdll defensive)
27622765 Damage ABOVE this value is considered heavy damage
27632766
@@ -3115,9 +3118,6 @@ engine_show_frame_pacing false (release)
31153118engine_show_frame_ticks false (developmentonly defensive)
31163119 <no description>
31173120
3118- engine_sleep_busy_waits false (developmentonly)
3119- <no description>
3120-
31213121engine_sse42 true (developmentonly defensive)
31223122 turn on sse4.2 optimizations in the engine
31233123
@@ -6552,6 +6552,9 @@ particle_cluster_nodraw false (developmentonly gamedll clientdll replicated defe
65526552particle_cluster_use_collision_hulls true (developmentonly gamedll clientdll replicated defensive)
65536553 <no description>
65546554
6555+ particle_debug_creation_filter "" (developmentonly clientdll hidden replicated defensive)
6556+ <no description>
6557+
65556558particle_test_attach_attachment 0 (gamedll cheat)
65566559 Attachment index for attachment mode
65576560
@@ -6852,9 +6855,6 @@ r_RainParticleDensity 1 (developmentonly clientdll defensive)
68526855r_add_views_in_pre_output false (developmentonly defensive)
68536856 <no description>
68546857
6855- r_allow_low_gpu_memory_mode true (release)
6856- Allow Low GPU Memory mode (i.e. when building maps).
6857-
68586858r_allow_onesweep_gpusort true (developmentonly defensive)
68596859 <no description>
68606860
@@ -6888,9 +6888,6 @@ r_async_shader_compile_notify_frequency 10 (developmentonly)
68886888r_bloom_tent_filter_radius 3.1 (developmentonly clientdll cheat)
68896889 bloom mip up-sample filtering radius (using 3x3 tent filter, radius in mip level texels), 0.0 radius => box (2x2) filter with (fixed) 1.0 radius
68906890
6891- r_cache_pool_allocations true (developmentonly)
6892- <no description>
6893-
68946891r_character_decal_monitor_draw_frustum false (developmentonly)
68956892 <no description>
68966893
@@ -7362,6 +7359,12 @@ r_dopixelvisibility true (cheat)
73627359r_draw3dskybox true (developmentonly clientdll defensive)
73637360 <no description>
73647361
7362+ r_draw_first_tri_only false (cheat)
7363+ <no description>
7364+
7365+ r_draw_instances true (cheat)
7366+ <no description>
7367+
73657368r_draw_overlays true (developmentonly defensive)
73667369 <no description>
73677370
@@ -7404,6 +7407,12 @@ r_drawviewmodel true (clientdll cheat)
74047407r_drawworld true (cheat)
74057408 Render the world.
74067409
7410+ r_dx11_debug_clean false (release)
7411+ Aggressively unbind bound resources to cleanup DX11 debug warnings.
7412+
7413+ r_dx11_software_cmd_lists true (developmentonly defensive)
7414+ Enable Software Command lists for DX11 (Avoid using deferred contexts)
7415+
74077416r_enable_rigid_animation false (developmentonly clientdll)
74087417 <no description>
74097418
@@ -7482,6 +7491,9 @@ r_flashlightvisualizetrace false (clientdll cheat)
74827491r_flush_on_pooled_ib_resize true (release)
74837492 <no description>
74847493
7494+ r_force_no_present false (cheat)
7495+ Force the render device to not present frames.
7496+
74857497r_force_render_frame_count 5 (developmentonly)
74867498 The number of frames to render when a
74877499
@@ -7629,6 +7641,9 @@ r_indirectlighting true (cheat)
76297641r_late_particle_job_sync false (developmentonly clientdll defensive)
76307642 <no description>
76317643
7644+ r_legacy_vsync false (developmentonly hidden defensive)
7645+ Use legacy vsync mode -- for testing for a couple user machines.
7646+
76327647r_light_flickering_enabled true (developmentonly gamedll clientdll replicated defensive)
76337648 <no description>
76347649
@@ -7680,12 +7695,6 @@ r_mapextents 16384 (clientdll cheat)
76807695r_max_texture_pool_size 0 (developmentonly defensive)
76817696 Upper limit on texture pool size.
76827697
7683- r_memory_aliasing true (developmentonly)
7684- Allow disabling memory aliasing in the device memory pool. This is just intended for testing/ruling out aliasing issues.
7685-
7686- r_mipgen_compute_shader true (developmentonly defensive)
7687- Use compute shader for mipgen.
7688-
76897698r_mixed_shadows_fade_in_time 0.5 (developmentonly gamedll clientdll replicated defensive)
76907699 <no description>
76917700
@@ -7737,6 +7746,18 @@ r_particle_shadows_compute true (clientdll release)
77377746r_particle_timescale 0 (reference)
77387747 <no description>
77397748
7749+ r_pipeline_stats_command_flush false (developmentonly defensive)
7750+ Experimental: Set to 1 to enable full GPU pipeline flushing after each command list.
7751+
7752+ r_pipeline_stats_flush_before_sleeping false (developmentonly defensive)
7753+ Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work.
7754+
7755+ r_pipeline_stats_present_flush false (developmentonly defensive)
7756+ Experimental: Set to 1 to enable full GPU pipeline flushing after each present.
7757+
7758+ r_pipeline_stats_use_flush_api true (developmentonly defensive)
7759+ Experimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries.
7760+
77407761r_pixelvisibility_partial true (cheat)
77417762 <no description>
77427763
@@ -7761,9 +7782,6 @@ r_player_visibility_strength 1.1 (developmentonly clientdll cheat)
77617782r_post_bloom_debug 0 (developmentonly clientdll)
77627783 1 = bloom output (before thresholding), 2 = quarter res downsample, 3 = quarter res effects bloom 4 = quarter res effects raw
77637784
7764- r_prefer_loop_unrolling true (developmentonly defensive)
7765- Prefer shader loop unrolling.
7766-
77677785r_propsmaxdist 1200 (developmentonly clientdll defensive)
77687786 Maximum visible distance
77697787
@@ -7812,9 +7830,6 @@ r_shadowtile_waveops false (reference)
78127830r_show_build_info true (clientdll archive release)
78137831 Build information. Leave this enabled when submitting bug screenshots and videos, please!
78147832
7815- r_show_gpu_memory_visualizer false (developmentonly cheat menubar_item)
7816- SceneSystem/Vulkan GPU Memory Visualizer
7817-
78187833r_show_time_info false (clientdll release)
78197834 Show real time, large.
78207835
@@ -7869,6 +7884,9 @@ r_ssao_strength 1.2 (developmentonly defensive)
78697884r_strip_invisible_during_sceneobject_update false (developmentonly clientdll defensive)
78707885 <no description>
78717886
7887+ r_suppress_redundant_state_changes true (developmentonly defensive)
7888+ <no description>
7889+
78727890r_test1_maximum_wait_ms 10 (clientdll release)
78737891 <no description>
78747892
@@ -7950,48 +7968,24 @@ r_threaded_particles false (reference)
79507968r_threaded_scene_object_update true (developmentonly clientdll defensive)
79517969 <no description>
79527970
7971+ r_timestamp_query_multiplier 1 (developmentonly defensive)
7972+ Set the TIMESTAMP query cycle multiplier, for drivers that lie
7973+
79537974r_translucent true (cheat)
79547975 Enable rendering of translucent geometry
79557976
79567977r_update_particles_on_render_only_frames false (developmentonly clientdll defensive)
79577978 <no description>
79587979
7980+ r_use_memory_budget_model false (developmentonly defensive)
7981+ Use a model of GPU memory use to determine budget rather than querying the OS.
7982+
79597983r_validate_texture_streaming false (developmentonly defensive)
79607984 Dumps state of texture streaming at the next frame boundary.
79617985
79627986r_vconsole_foregroundforcerender true (developmentonly defensive)
79637987 When VConsole is in the foreground, force all engine & tools to render
79647988
7965- r_vma_defrag_algorithm 1 (developmentonly)
7966- Defrag algorithm 0=Fast 1=Balanced 2=full 3=Extensive
7967-
7968- r_vma_defrag_enabled true (developmentonly)
7969- <no description>
7970-
7971- r_vma_defrag_max_allocation_count_per_pass 256 (developmentonly)
7972- During a VMA defrag, number of moves per pass.
7973-
7974- r_vma_defrag_max_allocation_size_per_pass 32 (developmentonly)
7975- During a VMA defrag, number of MB in moves per pass.
7976-
7977- r_vma_defrag_moves_per_frame 20 (developmentonly)
7978- During a VMA defrag, number of moves to process for a pass in a single frame update.
7979-
7980- r_vma_defrag_threshold_mb 256 (release)
7981- <no description>
7982-
7983- r_vulkan_force_sync1 false (developmentonly)
7984- <no description>
7985-
7986- r_vulkan_sw_cmd_lists true (release)
7987- Enable Software Command lists for Vulkan
7988-
7989- r_vulkan_validation_filter_in "" (developmentonly)
7990- Comma delimited list of stristr filters for including validation messages. Only messages matching filter will be included.
7991-
7992- r_vulkan_validation_filter_out "" (developmentonly)
7993- Comma delimited list of stristr filters for excluding validation messages. Any messages matching filter will be excluded.
7994-
79957989r_wait_on_present false (developmentonly defensive)
79967990 <no description>
79977991
@@ -8127,6 +8121,9 @@ report_cliententitysim false (clientdll cheat)
81278121report_clientthinklist false (clientdll cheat)
81288122 List all clientside entities thinking and time - will report and turn itself off.
81298123
8124+ report_connection_failure_percentage 0 (developmentonly defensive)
8125+ <no description>
8126+
81308127reset_voice_on_input_stallout false (userinfo)
81318128 If true, resets the input device when there was a long enough hitch between callbacks.
81328129
@@ -8181,12 +8178,6 @@ rr_followup_maxdist 1800 (gamedll cheat)
81818178rr_thenany_score_slop 0 (gamedll archive cheat)
81828179 When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
81838180
8184- rtx_allow_blas_compact true (developmentonly defensive)
8185- <no description>
8186-
8187- rtx_allow_blas_create true (developmentonly defensive)
8188- <no description>
8189-
81908181rtx_dynamic_blas true (developmentonly defensive)
81918182 Allow dynamic BLAS creation for geometry going through the compute shader skinning path.
81928183
@@ -11520,24 +11511,6 @@ vprof_scope_entity_thinks false (developmentonly gamedll clientdll replicated de
1152011511vprof_think_limit false (developmentonly gamedll defensive)
1152111512 <no description>
1152211513
11523- vulkan_batch_size 500 (developmentonly defensive)
11524- <no description>
11525-
11526- vulkan_batch_submits true (developmentonly defensive)
11527- <no description>
11528-
11529- vulkan_dedicated_allocation_threshold 512 (developmentonly defensive)
11530- Size (in KBs) above which textures should be allocated in dedicated memory (NV-only).
11531-
11532- vulkan_link_time_optimize_libraries true (release)
11533- <no description>
11534-
11535- vulkan_pipeline_compile_spew false (developmentonly defensive)
11536- <no description>
11537-
11538- vulkan_pipeline_compile_throttle_ms 0 (developmentonly defensive)
11539- <no description>
11540-
1154111514weapon_accuracy_forcespread 0 (gamedll clientdll replicated release)
1154211515 Force spread to the specified value.
1154311516
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