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6404 | 15 files | M DumpSource2/.stringsignore, M DumpSource2/convars.txt, M game/bin/win64/animationsystem_strings.txt, M game/bin/win64/filesystem_stdio_strings.txt, M game/bin/win64/panorama_strings.txt, M game/bin/win64/panorama_text_pango_strings.txt, M game/bin/win64/particles_strings.txt, M game/bin/win64/resourcecompiler_strings.txt, M game/bin/win64/steamaudio_strings.txt, M game/bin/win64/v8_icuuc_strings.txt, M game/bin/win64/v8_strings.txt, M game/bin/win64/vfx_dx11_strings.txt, M game/bin/win64/video64_strings.txt, M game/citadel/bin/win64/client_strings.txt, M game/citadel/bin/win64/server_strings.txt
Copy file name to clipboardExpand all lines: DumpSource2/.stringsignore
+105-1Lines changed: 105 additions & 1 deletion
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@@ -1128,6 +1128,7 @@ Attributes
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Audio
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Audio Tag
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Aura - Modifier to Apply
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AuraCenterType_t
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AuraShapeType_t
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Author Texture As Gradient
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Auto
@@ -7959,6 +7960,7 @@ Cycles focus between the game window and undocked imgui windows
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Cyclic Coordinate Descent solver - A solver that can handle any number of bones and works by iteratively solving for the rotation of each bone in the chain.
Scan all of the loaded modules and validate any resource manifests found
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SceneEventId_t
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SceneObject_t
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SceneOnPlayerDeath_t
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SceneRequestHandle_t
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SceneRequestTargetMapPair_t
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SceneSystem/Aggregates/Debug Visualizer
@@ -16890,6 +16968,24 @@ Send embedded full frames
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Send full frame on every hltv replay transition
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Send tables cache file
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Sends all selected NPC(s) to a random node.\n\tArguments: \t-none-
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SeqCmd_Add
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SeqCmd_Blend
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SeqCmd_Copy
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SeqCmd_FetchCycle
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SeqCmd_FetchFrame
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SeqCmd_FetchFrameRange
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SeqCmd_IKLockInPlace
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SeqCmd_IKRestoreAll
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SeqCmd_LinearDelta
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SeqCmd_Nop
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SeqCmd_ReverseSequence
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SeqCmd_Scale
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SeqCmd_Sequence
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SeqCmd_Slerp
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SeqCmd_Subtract
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SeqCmd_Transform
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SeqCmd_Worldspace
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SeqCmd_t
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SeqMode_t
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SeqPoseSetting_t
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Sequence
@@ -17774,6 +17870,7 @@ SubGraph
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SubGraph File
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SubModel Field Type
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Subcast UI will have this class set
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SubclassVDataChangeType_t
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Subsurface sample count
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Subtitle offset distance (forward, in front of player)
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Subtitle vertical offset distance (positive is up)
@@ -17843,6 +17940,11 @@ TE_SparksId
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TE_WorldDecalId
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THIS ONE ACTUALLY CHANGES TARGETING BEHAVIOR! Also use our cone visualizer for our preview, and a sat sphere at destination. AOE is determined by settings below, or by GetTargetingConeAngle if overridden.
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