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Copy file name to clipboardExpand all lines: docs/02F5-ACB2-6038-0F36-accessibility-features.txt
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@@ -12,88 +12,103 @@ You can determine which of these features a game supports by looking at the Acce
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[h2]Gameplay features[/h2]
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[section=#adjustable_difficulty]
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[section id=#adjustable_difficulty]
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[/section]
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[b]Adjustable Difficulty[/b]: The game provides multiple ways to adjust the level difficulty, allowing players to customize the level of challenge to their preferences.
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[section=#saving_options]
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[section id=#saving_options]
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[/section]
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[b]Save Anytime[/b]: Players can manually save at almost any time, so players can play without worrying about losing progress.
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[h2]Audio features[/h2]
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[section=#volume_controls]
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[section id=#volume_controls]
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[/section]
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[b]Custom Volume Controls[/b]: The volume for different types of in-game audio can be adjusted independently from each other, enabling players to reduce the volume of distracting sound effects or increase the volume of character speech.
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[section=#narrated_menus]
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[section id=#narrated_menus]
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[/section]
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[b]Narrated Game Menus[/b]: The game supports screen readers or offers menu narration, so menus can be used and understood without seeing the text.
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[section=#stereo_sound]
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[section id=#stereo_sound]
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[/section]
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[b]Stereo Sound[/b]: Players can use stereo audio to tell how far to the left or right sounds are coming from.
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[section=#surround_sound]
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[section id=#surround_sound]
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[/section]
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[b]Surround Sound[/b]: Players can use surround sound to identify how far in any direction sounds are coming from.
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[h2]Visual features[/h2]
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[section=#adjustable_text_size]
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[section id=#adjustable_text_size]
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[/section]
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[b]Adjustable Text Size[/b]: You can adjust text size and UI scaling to make it appear larger or smaller.
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[section=#subtitles]
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[section id=#subtitles]
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[/section]
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[b]Subtitle Options[/b]: The way subtitles are displayed can be adjusted, such as font size, color and background opacity.
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[section=#color_alternatives]
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[section id=#color_alternatives]
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[/section]
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[b]Color Alternatives[/b]: Gameplay doesn't rely on colors to communicate important information, or you can change the colors used.
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[section=#camera_comfort]
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[section id=#contrast_controls]
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[/section]
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[b]Contrast Controls[/b]: Contrast can be adjusted to your comfort.
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[section id=#camera_comfort]
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[/section]
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[b]Camera Comfort[/b]: The game either permits players to adjust or disable uncomfortable camera movement such as screen shaking, camera bob, or motion blur, or the game doesn't feature these effects.
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[section id=#without_vision]
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[/section]
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[b]Playable without Vision[/b]: Players can play the whole game without seeing the screen.
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[h2]Input features[/h2]
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[section=#keyboard_only]
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[section id=#keyboard_only]
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[/section]
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[b]Keyboard Only Option[/b]: Players can play with just a keyboard, or an accessibility tool that maps to keyboard inputs.
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[section=#mouse_only]
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[section id=#mouse_only]
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[/section]
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[b]Mouse Only Option[/b]: Players can play with just a mouse or an accessibility tool that maps to mouse inputs.
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[section=#touch_only]
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[section id=#touch_only]
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[/section]
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[b]Touch Only Option[/b]: Players can play the game with just touch controls or an accessibility tool that maps to touch inputs.
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[section=#without_qte]
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[section id=#without_qte]
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[/section]
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[b]Playable without Quick Time Events[/b]: Players can avoid sequences of precisely timed inputs ("quick time events") or button mashing.
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[section id=#own_pace]
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[/section]
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[b]Playable without Timed Input[/b]: Players can avoid sequences of precisely timed inputs ("quick time events") or button mashing.
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[b]Playable at Your Own Pace[/b]: You can take as long as you need for each input, without any timing requirements.
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[section=#tts]
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[section id=#tts]
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[/section]
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[b]Chat Text-to-speech[/b]: Text chat can be narrated out loud in real time.
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[section=#stt]
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[section id=#stt]
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[/section]
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[b]Chat Speech-to-text[/b]: Voice chat can be read as a text transcript in real time.
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