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TeamSpen210ozxybox
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Add option to configure the music played by light bridges
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fgd/point/prop/prop_wall_projector.fgd

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model(studio) : "Model" : "models/props/wall_emitter.mdl" : "Model to use in game."
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musicname(sound): "Music" : : "The 'music' audible from the bridge. If unset, 'music.nameofmap_lbout' is used, or 'music.sp_all_maps_lbout'."
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