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11 | 11 | 131072: "Enable motion on grab" : 0 |
12 | 12 | 262144: "Not affected by rotor wash" : 0 |
13 | 13 | 524288: "Generate output on +USE" : 1 |
14 | | - 1048576: "Always allow the gravity gun/portal gun to pick this entity up" : 0 |
15 | | - 2097152: "Disallow pickup from gravity gun/portal gun" : 0 |
| 14 | + 1048576: "Always allow the gravity gun to pick this entity up" : 0 |
| 15 | + 2097152: "Disallow pickup from gravity gun" : 0 |
16 | 16 | 4194304: "Disallow punting from gravity gun" : 0 |
17 | 17 | 8388608: "Prevent motion enable on player bump" : 0 |
18 | 18 | ] |
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29 | 29 | damagetoenablemotion(integer) : "Health Level to Override Motion" : 0 : "If specified, this object will start motion disabled. Once its health has dropped below this specified amount, it will enable motion." |
30 | 30 | forcetoenablemotion(float) : "Physics Impact Force to Override Motion" : 0 : "If specified, this object will start motion disabled. Any impact that imparts a force greater than this value on the physbox will enable motion." |
31 | 31 | health(integer) : "Strength" : 0 : "Number of points of damage to take before breaking. 0 means don't break." |
32 | | - preferredcarryangles(vector) : "Preferred Player-carry Angles" : "0 0 0" : "If the 'Use Preferred Carry Angles' spawnflag is set, this angle is the angle which the object should orient to when the player picks it up, with the physgun or +USE." |
| 32 | + preferredcarryangles(vector) : "Preferred Player-carry Angles" : "0 0 0" : "If the 'Use Preferred Carry Angles' spawnflag is set, this is the angle which the object should orient to when the player picks it up with the gravity gun or +USE." |
33 | 33 |
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34 | 34 | notsolid[engine](boolean): "Not solid to world?" |
35 | 35 | notsolid(choices) : "Not solid to world" : 0 = |
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44 | 44 | "Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this." |
45 | 45 | input EnableMotion(void) : "Enable physics motion/collision response." |
46 | 46 | input DisableMotion(void) : "Disable physics motion/collision response." |
47 | | - input ForceDrop(void) : "If this object is being carried by a player, with the physgun or +USE, force it to be dropped." |
| 47 | + input ForceDrop(void) : "If this object is being carried by a player, with the gravity gun or +USE, force it to be dropped." |
48 | 48 | input Enable(void) : "Show this object and allow it to collide, doesn't override notsolid." |
49 | 49 | input Disable(void) : "Hide this object and stop collisions." |
50 | 50 | input BecomeDebris(void) : "Change the collision to act like debris" |
51 | 51 |
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52 | 52 | // Outputs |
53 | 53 | output OnDamaged(void) : "Fired when this entity is damaged." |
54 | 54 | output OnAwakened(void) : "Fired when this entity becomes awake (collision/force is applied)." |
55 | | - output OnMotionEnabled(void) : "Fired when motion is enabled due to damage/physcannon/force." |
56 | | - output OnPhysGunPickup(void) : "Fired when a player picks this object up, either with the physgun or +USE." |
| 55 | + output OnMotionEnabled(void) : "Fires when motion is enabled due to this entity either receiving damage, being impacted by physics forces or if it is the subject of a gravity gun interaction." |
| 56 | + output OnPhysGunPickup(void) : "Fired when a player picks this object up, either with the gravity gun or +USE." |
57 | 57 | output OnPhysGunPunt(void) : "Fired when a player punts this object with the gravity gun." |
58 | | - output OnPhysGunOnlyPickup(void) : "Fired when a player picks this object up with the gravity gun or portal gun ONLY. " + |
| 58 | + output OnPhysGunOnlyPickup(void) : "Fired when a player picks this object up with the gravity gun ONLY. " + |
59 | 59 | "+USE pickups do not fire this output." |
60 | 60 | output OnPhysGunDrop(void) : "Fired when a player drops this object." |
61 | 61 | output OnPlayerUse(void) : "Fired when the player tries to +USE this physbox." + |
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