|
3 | 3 | [ |
4 | 4 | spawnflags(flags) : "spawnflags" = |
5 | 5 | [ |
6 | | - 4096: "Start Asleep" : 0 |
7 | | - 8192: "Ignore +USE for Pickup" : 0 |
| 6 | + 4096: "Start asleep" : 0 |
| 7 | + 8192: "Ignore +USE for pickup" : 0 |
8 | 8 | 16384: "Debris - Don't collide with the player or other debris" : 0 |
9 | 9 | 32768: "Motion Disabled" : 0 |
10 | 10 | 65536: "Use Preferred Carry Angles" : 0 |
11 | | - 131072: "Enable motion on Physcannon grab" : 0 |
| 11 | + 131072: "Enable motion on grab" : 0 |
12 | 12 | 262144: "Not affected by rotor wash" : 0 |
13 | | - 524288: "Generate output on +USE " : 1 |
14 | | - 1048576: "Physgun can ALWAYS pick up. No matter what." : 0 |
15 | | - 2097152: "Physgun is NOT allowed to pick this up." : 0 |
16 | | - 4194304: "Physgun is NOT allowed to punt this object." : 0 |
| 13 | + 524288: "Generate output on +USE" : 1 |
| 14 | + 1048576: "Always allow the gravity gun/portal gun to pick this entity up" : 0 |
| 15 | + 2097152: "Disallow pickup from gravity gun/portal gun" : 0 |
| 16 | + 4194304: "Disallow punting from gravity gun" : 0 |
17 | 17 | 8388608: "Prevent motion enable on player bump" : 0 |
18 | 18 | ] |
19 | 19 |
|
|
38 | 38 | 1: "Passes through World" |
39 | 39 | ] |
40 | 40 |
|
41 | | - exploitablebyplayer[engine](boolean) : "Exploitable by Player" |
42 | | - exploitablebyplayer(choices) : "Exploitable by Player" : 0 = |
43 | | - [ |
44 | | - 0: "Default" |
45 | | - 1: "Explosive" |
46 | | - ] |
47 | | - |
48 | | - |
49 | 41 | // Inputs |
50 | 42 | input Wake(void) : "Wake up this physics object, if it is sleeping." |
51 | | - input Sleep(void) : "Put this physics object to sleep. It will wake if given the Wake input, " + |
52 | | - "or if force is applied to it. " + |
53 | | - "Note that physics objects go to sleep automatically after coming to rest for a while, " + |
54 | | - "so you don't really need to use this." |
| 43 | + input Sleep(void) : "Put this physics object to sleep. It will wake if given the Wake input, or if force is applied to it.\n\n" + |
| 44 | + "Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this." |
55 | 45 | input EnableMotion(void) : "Enable physics motion/collision response." |
56 | 46 | input DisableMotion(void) : "Disable physics motion/collision response." |
57 | 47 | input ForceDrop(void) : "If this object is being carried by a player, with the physgun or +USE, force it to be dropped." |
|
64 | 54 | output OnAwakened(void) : "Fired when this entity becomes awake (collision/force is applied)." |
65 | 55 | output OnMotionEnabled(void) : "Fired when motion is enabled due to damage/physcannon/force." |
66 | 56 | output OnPhysGunPickup(void) : "Fired when a player picks this object up, either with the physgun or +USE." |
67 | | - output OnPhysGunPunt(void) : "Fired when a player punts this object with the physgun." |
68 | | - output OnPhysGunOnlyPickup(void) : "Fired when a player picks this object up WITH THE PHYSGUN. " + |
| 57 | + output OnPhysGunPunt(void) : "Fired when a player punts this object with the gravity gun." |
| 58 | + output OnPhysGunOnlyPickup(void) : "Fired when a player picks this object up with the gravity gun or portal gun ONLY. " + |
69 | 59 | "+USE pickups do not fire this output." |
70 | 60 | output OnPhysGunDrop(void) : "Fired when a player drops this object." |
71 | | - output OnPlayerUse(void) : "Fired when the player tries to +USE the physbox. " + |
72 | | - "This output will fire only if the Generate output on +USE spawnflag is set." |
| 61 | + output OnPlayerUse(void) : "Fired when the player tries to +USE this physbox." + |
| 62 | + "This output will fire only if the \"Generate output on +USE\" spawnflag is set." |
73 | 63 | ] |
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