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TeamSpen210ozxybox
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feat: Add painted/unpainted skins to prop_physics_paintable
1 parent eb0810a commit ca9787b

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Lines changed: 7 additions & 2 deletions

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fgd/point/prop/prop_physics_paintable.fgd

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,16 +3,21 @@
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sphere(fademindist)
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sphere(fademaxdist)
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studioprop()
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= prop_physics_paintable: "A version of prop_physics that can be painted by Gel. Does not appear to show up on the model."
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= prop_physics_paintable: "A version of prop_physics that can be painted by Gel."
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[
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paintpower[engine](integer) : "Paint Power" : 4
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paintpower(choices) : "Paint Power" : 4 : "The starting gel type for the prop." =
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[
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0: "Repulsion Gel"
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1: "Adhesion Gel"
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1: "Reflection Gel"
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2: "Propulsion Gel"
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3: "Conversion Gel"
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5: "Adhesion Gel"
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4: "None"
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]
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cleanskin(integer) : "Unpainted Skin" : -1 : "The skin to switch to whenever this is cleaned. Painted skin must also be set."
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paintskin(integer) : "Painted Skin" : -1 : "The skin to switch to whenever this is painted. Unpainted skin must also be set."
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input SetPaintedSkin(integer) : "Set the skin to use whenever this is painted. If currently painted the prop will swap skins."
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input SetUnpaintedSkin(integer) : "Set the skin to use whenever this is not painted. If currently unpainted the prop will swap skins."
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]

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