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fgd/brush/trigger/trigger_portal_cleanser.fgd
@@ -26,6 +26,9 @@
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// Inputs
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input FizzleTouchingPortals(void) : "Cause any portals in our volume to immediately fizzle."
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+ input SetBlockPortalShots(boolean) : "Set whether the fizzler will block portal shots."
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+ input SetObstructPortals(boolean): "Set whether the fizzler will act like a portal bumper, and fizzle portals when enabled."
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+ input SetScanlineColor(color255) : "Set the color to use for the scanline particle effect."
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// Outputs
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output OnDissolve(void) : "Fired whenever an entity is dissolved."
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