These are intended for use by the save indicator HUD element:
- Add an event for when the save operation finishes
- Add a fourth value to the
SaveType enum for "dangerous" autosaves, so these can be differentiated from regular autosaves (technically this is already doable by checking the save name, but this feels more proper)
- Add an event for when a dangerous save is marked as safe
- Add an event for when the game tries to save, but fails due to
save_disable or map_wants_save_disable
These are intended for use by the save indicator HUD element:
SaveTypeenum for "dangerous" autosaves, so these can be differentiated from regular autosaves (technically this is already doable by checking the save name, but this feels more proper)save_disableormap_wants_save_disable