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Copy pathsv_gprotect_collidewarn.lua
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Copy pathsv_gprotect_collidewarn.lua
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43 lines (30 loc) · 1.62 KB
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// _______ ___ _
// (_______) / __|_)
// _ ___ ____ _| |__ _ ____
// | | / _ \| _ (_ __) |/ _ |
// | |____| |_| | | | || | | ( (_| |
// \______)___/|_| |_||_| |_|\___ |
// (_____|
sAdmin.gPAutoWarn = sAdmin.gPAutoWarn or {Config = {}, Triggers = {}}
sAdmin.gPAutoWarn.Config.TriggersNeeded = 3 -- How many anticollide triggers are needed for the player to get warned?
sAdmin.gPAutoWarn.Config.TriggersClearTimer = 5 -- How long should we wait before we clear the triggers?
-------------------------------------------------------------
hook.Add("gP:CollidedTooMuch", "sA:gProtectAntiCollide", function(ply, ent)
if !IsValid(ply) or ply:IsBot() then return end
local sid64 = ply:SteamID64()
local curtime = CurTime()
sAdmin.gPAutoWarn.Triggers[sid64] = sAdmin.gPAutoWarn.Triggers[sid64] or {}
table.insert(sAdmin.gPAutoWarn.Triggers[sid64], curtime)
local triggerCount = #sAdmin.gPAutoWarn.Triggers[sid64]
local activeTriggers = 0
for i = triggerCount + 1, 1, -1 do
local value = sAdmin.gPAutoWarn.Triggers[sid64][i]
if !value then continue end
if curtime - value > sAdmin.gPAutoWarn.Config.TriggersClearTimer then sAdmin.gPAutoWarn.Triggers[sid64][i] = nil continue end
activeTriggers = activeTriggers + 1
end
if activeTriggers >= sAdmin.gPAutoWarn.Config.TriggersNeeded then
RunConsoleCommand("sa", "warn", sid64, slib.getLang("sadmin", sAdmin.config["language"], "gp_autowarn_msg"))
end
end)
slib.setLang("sadmin", "en", "gp_autowarn_msg", "[gProtect] Triggered anticollide")