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| 1 | +# Infinites |
| 2 | + |
| 3 | +An **Infinite** is a timeline object that has no predefined end in the context of the piece, rather it's context determines when they are terminated. |
| 4 | + |
| 5 | +- Infinites are governed by: |
| 6 | + - Type |
| 7 | + - Activation order |
| 8 | + - Playhead progression |
| 9 | + - Level |
| 10 | + - Showstyle |
| 11 | + - Rundown |
| 12 | + - Segment |
| 13 | + - Part |
| 14 | + |
| 15 | + |
| 16 | + |
| 17 | +## Types of infinites and their lifecycle |
| 18 | + |
| 19 | +There are two types of infinites in Sofie: |
| 20 | + |
| 21 | +- OnEnd |
| 22 | + - Mainly used for planned content and most of the time originates form NRCS |
| 23 | + - Resolved at ingest (1, 3) |
| 24 | + - It's resulting state is known before we enter the piece (1, 3) |
| 25 | + - It only propagates forward until the end of it's content level. (5, 7) |
| 26 | +- OnChange (also referred to as playhead tracking infinite) |
| 27 | + - Mainly used for unplanned content and most of the time originates form AdLibs |
| 28 | + - It can only be resolved when it's triggered which happens when the original piece is entered (2, 4, 6) |
| 29 | + - It propagates forward from the playhead, it's lifecycle is dependent on playout order, therefore it's resulting state is unknown at ingest. |
| 30 | + - This means that it can propagate before and after the triggering piece depending on where the next take will be.(6, 8) |
| 31 | + |
| 32 | +Both types can only live within their content level. |
| 33 | + |
| 34 | + |
| 35 | + |
| 36 | + |
| 37 | +## Infinites inserted by AdLibs |
| 38 | + |
| 39 | +The infinite activates when it's entered in the AdLib part, then it behaves identically to it's default behavior. |
| 40 | + |
| 41 | + |
| 42 | +## Piece priority |
| 43 | + |
| 44 | +- Normal pieces or lower level infinites can temporarily override a higher level infinite. |
| 45 | + - OnEnd behavior: |
| 46 | + - After the higher priority pieces end the higher level infinite resumes. |
| 47 | + - OnChange behavior: |
| 48 | + - After the higher priority pieces end the infinite is terminated until it's starting point is entered again. |
| 49 | + |
| 50 | + |
| 51 | + |
| 52 | +## Permanently terminating an infinite |
| 53 | + |
| 54 | +An infinite piece can be permanently terminated by another infinite that has the same or higher content level. |
| 55 | +In this case the latest infinite overrides the previous one, because it has the same or higher lifecycle and takes priority like any piece as described above. |
| 56 | + |
| 57 | +Instead of overriding it with a new state terminating an infinite can be achieved by inserting a new infinite with an empty or baseline state. |
| 58 | + |
| 59 | + |
| 60 | + |
| 61 | +## Comprehensive infinites cheat sheet |
| 62 | + |
| 63 | +Everything we outlined in this document can also be found on this cheat sheet for easy reference during development: |
| 64 | + |
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