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packages/documentation/docs/for-developers/for-blueprint-developers/part-and-piece-timings/infinites.md

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# Infinites
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An **Infinite** is a timeline object that has no predefined end in the context of the piece, rather it's context determines when they are terminated.
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An **Infinite** is a timeline object that has no predefined end in the context of the piece, rather its context determines when they are terminated.
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- Infinites are governed by:
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- Type
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There are two types of infinites in Sofie:
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- OnEnd
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- Mainly used for planned content and most of the time originates form NRCS
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- Mainly used for planned content and most of the time originates from NRCS
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- Resolved at ingest (1, 3)
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- It's resulting state is known before we enter the piece (1, 3)
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- It only propagates forward until the end of it's content level. (5, 7)
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- Its resulting state is known before we enter the piece (1, 3)
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- It only propagates forward until the end of its content level. (5, 7)
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- OnChange (also referred to as playhead tracking infinite)
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- Mainly used for unplanned content and most of the time originates form AdLibs
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- It can only be resolved when it's triggered which happens when the original piece is entered (2, 4, 6)
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- It propagates forward from the playhead, it's lifecycle is dependent on playout order, therefore it's resulting state is unknown at ingest.
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- Mainly used for unplanned content and most of the time originates from AdLibs
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- It can only be resolved when it is triggered which happens when the original piece is entered (2, 4, 6)
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- It propagates forward from the playhead, its lifecycle is dependent on playout order, therefore its resulting state is unknown at ingest.
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- This means that it can propagate before and after the triggering piece depending on where the next take will be.(6, 8)
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Both types can only live within their content level.
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## Infinites inserted by AdLibs
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The infinite activates when it's entered in the AdLib part, then it behaves identically to it's default behavior.
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The infinite activates when it is entered in the AdLib part, then it behaves identically to its default behavior.
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![Infinite AdLibs](/img/docs/for-developers/timing/infinites/infinite-adlibs.png)
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## Piece priority
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- OnEnd behavior:
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- After the higher priority pieces end the higher level infinite resumes.
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- OnChange behavior:
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- After the higher priority pieces end the infinite is terminated until it's starting point is entered again.
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- After the higher priority pieces end the infinite is terminated until its starting point is entered again.
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![Infinite priority](/img/docs/for-developers/timing/infinites/infinite-priority.png)
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