Skip to content

Commit 71cd62c

Browse files
author
Super Z
committed
T-010: Add fleet-contextual README
1 parent 5ee8e05 commit 71cd62c

2 files changed

Lines changed: 81 additions & 1 deletion

File tree

Cargo.lock

Lines changed: 7 additions & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

README.md

Lines changed: 74 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,2 +1,75 @@
11
# flux-evolve
2-
Rust self-modification engine: genome, mutation, revert, rollback, elite protection
2+
3+
> Behavioral evolution engine with mutation, scoring, fitness-based selection, and rollback for FLUX agents.
4+
5+
## What This Is
6+
7+
`flux-evolve` is a Rust crate implementing an **evolutionary engine** for agent behaviors — it manages tunable parameters with mutation rates, tracks fitness scores, supports aggressive/normal/elite evolution modes, and provides full rollback capabilities.
8+
9+
## Role in the FLUX Ecosystem
10+
11+
Agent adaptation is core to the FLUX philosophy. `flux-evolve` drives continuous improvement:
12+
13+
- **`flux-trust`** provides fitness signals (trust scores) that feed evolution cycles
14+
- **`flux-social`** determines which behaviors evolve based on agent role
15+
- **`flux-memory`** persists evolved parameters across sessions via snapshots
16+
- **`flux-profiler`** measures performance of evolved behaviors
17+
- **`flux-grimoire`** records successful evolutions as "spells" for other agents to learn
18+
19+
## Key Features
20+
21+
| Feature | Description |
22+
|---------|-------------|
23+
| **Mutation Engine** | 8 mutation types: ParamAdjust, ThresholdShift, WeightRebalance, etc. |
24+
| **Fitness Modes** | Aggressive (low fitness), Normal, Elite (high fitness — only worst mutate) |
25+
| **Scoring** | `score(behavior, outcome)` accumulates evidence for each parameter |
26+
| **Best/Worst** | Rank behaviors by average cumulative score |
27+
| **Revert & Rollback** | Undo specific mutations or roll back to a generation |
28+
| **Bounded Parameters** | Every behavior has min/max clamping with configurable mutation rates |
29+
30+
## Quick Start
31+
32+
```rust
33+
use flux_evolve::Engine;
34+
35+
let mut engine = Engine::new();
36+
37+
// Define evolvable behaviors
38+
engine.add_behavior("exploration_depth", 0.5, 0.0, 1.0, 0.1);
39+
engine.add_behavior("caution_threshold", 0.3, 0.0, 1.0, 0.05);
40+
engine.add_behavior("collaboration_weight", 0.7, 0.0, 1.0, 0.08);
41+
42+
// Score outcomes
43+
engine.score("exploration_depth", 0.8);
44+
engine.score("caution_threshold", -0.3);
45+
46+
// Evolution cycle (fitness determines strategy)
47+
let mutations = engine.cycle(0.5); // normal fitness → normal mutation rate
48+
println!("Generation {}: {} mutations", engine.generation(), mutations);
49+
50+
// Rollback if things go wrong
51+
engine.rollback(2); // undo all mutations after generation 2
52+
53+
// Inspect
54+
let worst = engine.worst_behaviors(3);
55+
let best = engine.best_behaviors(3);
56+
```
57+
58+
## Building & Testing
59+
60+
```bash
61+
cargo build
62+
cargo test
63+
```
64+
65+
## Related Fleet Repos
66+
67+
- [`flux-trust`](https://github.com/SuperInstance/flux-trust) — Trust scoring as fitness signal
68+
- [`flux-social`](https://github.com/SuperInstance/flux-social) — Social context for behavior selection
69+
- [`flux-memory`](https://github.com/SuperInstance/flux-memory) — Persist evolved parameters
70+
- [`flux-grimoire`](https://github.com/SuperInstance/flux-grimoire) — Curriculum of learned "spells"
71+
- [`flux-profiler`](https://github.com/SuperInstance/flux-profiler) — Measure evolved behavior performance
72+
73+
## License
74+
75+
Part of the [SuperInstance](https://github.com/SuperInstance) FLUX fleet.

0 commit comments

Comments
 (0)