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Copy pathJamtropy_Survival_tables.lua
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82 lines (58 loc) · 1.98 KB
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--[[ Generated by FAF Map Editor ]]--
-- Table of which resources belong to which player, it is sorted in such a way that the first line
-- corresponds to player one, the second to player 2 and so on...
maxPlayerOnMap = 8
-- Line number is 10 + armynumber for the mexes in the table
spwnMexArmy = { {12,14,16,18,20,22},
{37,39,41,43,45,47},
{13,15,17,19,21,23},
{25,27,29,31,33,35},
{36,38,40,42,44,46},
{24,26,28,30,32,34},
{00,02,04,06,08,10},
{01,03,05,07,09,11},
{},
{},
{},
{},
{},
{},
{},
{}}
-- Line number is 30 + armynumber for the hydros in the table
spwnHydroArmy = { {02},
{03},
{04},
{05},
{06},
{07},
{00},
{01},
{},
{},
{},
{},
{},
{},
{},
{}}
-- RESOURCE SCALING OPTIONS
-- exampleMexes = {{1,2},{3,4},{5,6}}, -- exampleMexes = {{1,2}}
-- exampleMexes = {{a},{b},{c}}, -- exampleMexes = {{a}}
-- option key=1 : removes a+b+c -- option key=1 : removes a
-- option key=2 : spawn a, removes b+c -- option key=2 : spawns a
-- option key=3 : spawn a+b, removes c
-- option key=4 : spawn a+b+c
extraHydros = {{}}
extraMexes = {{}}
middleMexes = {{},{},{}}
sideMexes = {{},{},{}}
underwaterMexes = {{},{},{}}
islandMexes = {{},{},{}}
expansionMexes = {{},{},{}}
coreMexes = {{}}
extraBaseMexes = {{}}
topSideMexes = {{},{},{}}
bottomSideMexes = {{},{},{}}
forwardCrazyrushMexes = {}
crazyrushOneMexes = {}