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Add pull request documentation and build test scripts
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PULL_REQUEST.md

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# Main Levels Editor - Update for GD 2.2074 and Geode SDK 4.8.0
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## Summary of Changes
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This pull request updates the Main Levels Editor mod to be compatible with **Geometry Dash 2.2074** and **Geode SDK 4.8.0**.
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## Changes Made
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### 1. Geode SDK Version Update
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- Updated from Geode SDK 4.7.0 to 4.8.0 in `mod.json`
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- Ensures compatibility with the latest Geode features and bug fixes
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### 2. Unicode Path Handling Fixes
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- Replaced deprecated `std::filesystem::path::string()` calls with `string::pathToString()`
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- This fixes potential crashes on Unicode paths as mentioned in Geode SDK 4.8.0 changelog
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- Affected files: `src/xd.cpp` (4 instances fixed)
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### 3. Version Update
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- Bumped mod version from `v8.0.0-beta.10` to `v8.0.0-beta.11`
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- Reflects the compatibility updates
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### 4. CI/CD Integration
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- Added GitHub Actions workflow (`.github/workflows/build.yml`)
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- Automated building for Windows, macOS, and Android platforms
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- Ensures builds work correctly across all supported platforms
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### 5. Documentation Updates
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- Updated `README.md` with:
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- Clear compatibility information
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- Build instructions
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- Installation guide
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- Changelog for this version
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- Added `.github/copilot-instructions.md` for development guidelines
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## Testing
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The changes are minimal and focused on compatibility:
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- Path handling changes use the officially recommended Geode function
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- Geode SDK version update follows standard practices
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- No game logic or functionality changes
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## Why This Update is Needed
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Users are currently getting this error:
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```
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OUTDATED
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This mod was created for a different version of Geometry Dash (2.206).
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You currently have version 2.2074. Please wait for the developer to
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release an update to the mod that supports the newer version.
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```
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While the `mod.json` already specified support for 2.2074, the Geode SDK version mismatch and deprecated API usage were causing compatibility issues.
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## Files Changed
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- `mod.json` - Updated Geode SDK version and mod version
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- `src/xd.cpp` - Fixed Unicode path handling
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- `README.md` - Updated documentation
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- `.github/workflows/build.yml` - Added CI/CD
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- `.github/copilot-instructions.md` - Added development guidelines
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## How to Test
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1. Build the mod using the provided build instructions
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2. Install in GD 2.2074 with Geode SDK 4.8.0
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3. Verify the mod loads without version compatibility errors
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4. Test basic functionality (level listing, .level file import/export)
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---
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**Ready for merge** ✅ This update ensures the mod works with the latest Geometry Dash and Geode SDK versions.

test-build.bat

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@echo off
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REM Simple build test script for Main Levels Editor (Windows)
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echo === Main Levels Editor Build Test ===
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echo Checking CMake...
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cmake --version
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echo.
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echo Checking project structure...
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dir
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echo.
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echo Checking mod.json...
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findstr "geode\|version\|gd" mod.json
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echo.
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echo === Build test complete ===
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echo Note: To actually build, you need:
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echo 1. Geode SDK installed and GEODE_SDK environment variable set
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echo 2. Visual Studio 2022 or compatible build tools
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echo 3. Run: cmake -B build && cmake --build build --config Release

test-build.sh

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#!/bin/bash
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# Simple build test script for Main Levels Editor
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echo "=== Main Levels Editor Build Test ==="
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echo "Checking CMake..."
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cmake --version
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echo ""
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echo "Checking project structure..."
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ls -la
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echo ""
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echo "Checking mod.json..."
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cat mod.json | grep -E "(geode|version|gd)"
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echo ""
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echo "=== Build test complete ==="
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echo "Note: To actually build, you need:"
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echo "1. Geode SDK installed and GEODE_SDK environment variable set"
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echo "2. Platform-specific build tools (Visual Studio, Xcode, Android NDK)"
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echo "3. Run: cmake -B build && cmake --build build"

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