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IntersectionRayCircle.cs
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35 lines (31 loc) · 890 Bytes
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using UnityEngine;
namespace ProceduralToolkit
{
public struct IntersectionRayCircle
{
public IntersectionType type;
public Vector2 pointA;
public Vector2 pointB;
public static IntersectionRayCircle None()
{
return new IntersectionRayCircle {type = IntersectionType.None};
}
public static IntersectionRayCircle Point(Vector2 point)
{
return new IntersectionRayCircle
{
type = IntersectionType.Point,
pointA = point,
};
}
public static IntersectionRayCircle TwoPoints(Vector2 pointA, Vector2 pointB)
{
return new IntersectionRayCircle
{
type = IntersectionType.TwoPoints,
pointA = pointA,
pointB = pointB,
};
}
}
}