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IntersectionRaySphere.cs
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35 lines (31 loc) · 890 Bytes
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using UnityEngine;
namespace ProceduralToolkit
{
public struct IntersectionRaySphere
{
public IntersectionType type;
public Vector3 pointA;
public Vector3 pointB;
public static IntersectionRaySphere None()
{
return new IntersectionRaySphere {type = IntersectionType.None};
}
public static IntersectionRaySphere Point(Vector3 point)
{
return new IntersectionRaySphere
{
type = IntersectionType.Point,
pointA = point,
};
}
public static IntersectionRaySphere TwoPoints(Vector3 pointA, Vector3 pointB)
{
return new IntersectionRaySphere
{
type = IntersectionType.TwoPoints,
pointA = pointA,
pointB = pointB,
};
}
}
}