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Copy pathUnlit Vertex Color.shader
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44 lines (37 loc) · 903 Bytes
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Unlit Vertex Color.shader
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44 lines (37 loc) · 903 Bytes
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Shader "Procedural Toolkit/Vertex Color/Unlit"
{
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 position : POSITION;
fixed4 color : COLOR;
};
struct v2f
{
float4 position : SV_POSITION;
fixed4 color : COLOR;
};
v2f vert (appdata v)
{
v2f o;
o.position = UnityObjectToClipPos(v.position);
o.color = v.color;
return o;
}
fixed4 frag (v2f i) : COLOR
{
return i.color;
}
ENDCG
}
}
}