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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Runtime mip map generation, using vulkan.hpp
*/
#include "hpp_texture_mipmap_generation.h"
#include <common/vk_initializers.h>
HPPTextureMipMapGeneration::HPPTextureMipMapGeneration()
{
zoom = -2.5f;
rotation = {0.0f, 15.0f, 0.0f};
title = "Texture MipMap generation";
}
HPPTextureMipMapGeneration::~HPPTextureMipMapGeneration()
{
if (get_device() && get_device()->get_handle())
{
vk::Device device = get_device()->get_handle();
device.destroyPipeline(pipeline);
device.destroyPipelineLayout(pipeline_layout);
device.destroyDescriptorSetLayout(descriptor_set_layout);
for (auto sampler : samplers)
{
device.destroySampler(sampler);
}
device.destroyImageView(texture.view);
device.destroyImage(texture.image);
device.freeMemory(texture.device_memory);
uniform_buffer.reset();
}
}
bool HPPTextureMipMapGeneration::prepare(vkb::platform::HPPPlatform &platform)
{
if (!HPPApiVulkanSample::prepare(platform))
{
return false;
}
camera.type = vkb::CameraType::FirstPerson;
camera.set_perspective(60.0f, (float) extent.width / (float) extent.height, 0.1f, 1024.0f);
camera.set_translation(glm::vec3(0.0f, 0.0f, -12.5f));
load_assets();
prepare_uniform_buffers();
setup_descriptor_set_layout();
prepare_pipelines();
setup_descriptor_pool();
setup_descriptor_set();
build_command_buffers();
prepared = true;
return true;
}
// Enable physical device features required for this example
void HPPTextureMipMapGeneration::request_gpu_features(vkb::core::HPPPhysicalDevice &gpu)
{
// Enable anisotropic filtering if supported
if (gpu.get_features().samplerAnisotropy)
{
gpu.get_mutable_requested_features().samplerAnisotropy = true;
}
}
void HPPTextureMipMapGeneration::build_command_buffers()
{
vk::CommandBufferBeginInfo command_buffer_begin_info;
std::array<vk::ClearValue, 2> clear_values = {{default_clear_color, vk::ClearDepthStencilValue(1.0f, 0)}};
vk::RenderPassBeginInfo render_pass_begin_info(render_pass, {}, {{0, 0}, extent}, clear_values);
for (int32_t i = 0; i < draw_cmd_buffers.size(); ++i)
{
render_pass_begin_info.framebuffer = framebuffers[i];
draw_cmd_buffers[i].begin(command_buffer_begin_info);
draw_cmd_buffers[i].beginRenderPass(render_pass_begin_info, vk::SubpassContents::eInline);
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(extent.width), static_cast<float>(extent.height), 0.0f, 1.0f);
draw_cmd_buffers[i].setViewport(0, viewport);
vk::Rect2D scissor({0, 0}, extent);
draw_cmd_buffers[i].setScissor(0, scissor);
draw_cmd_buffers[i].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout, 0, descriptor_set, {});
draw_cmd_buffers[i].bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
draw_model(scene, draw_cmd_buffers[i]);
draw_ui(draw_cmd_buffers[i]);
draw_cmd_buffers[i].endRenderPass();
draw_cmd_buffers[i].end();
}
}
void HPPTextureMipMapGeneration::on_update_ui_overlay(vkb::HPPDrawer &drawer)
{
if (drawer.header("Settings"))
{
drawer.checkbox("Rotate", &rotate_scene);
if (drawer.slider_float("LOD bias", &ubo.lod_bias, 0.0f, (float) texture.mip_levels))
{
update_uniform_buffers();
}
if (drawer.combo_box("Sampler type", &ubo.sampler_index, sampler_names))
{
update_uniform_buffers();
}
}
}
void HPPTextureMipMapGeneration::render(float delta_time)
{
if (!prepared)
return;
draw();
if (rotate_scene)
update_uniform_buffers(delta_time);
}
void HPPTextureMipMapGeneration::view_changed()
{
update_uniform_buffers();
}
void HPPTextureMipMapGeneration::draw()
{
HPPApiVulkanSample::prepare_frame();
// Command buffer to be sumitted to the queue
submit_info.setCommandBuffers(draw_cmd_buffers[current_buffer]);
// Submit to queue
queue.submit(submit_info);
HPPApiVulkanSample::submit_frame();
}
void HPPTextureMipMapGeneration::load_assets()
{
load_texture_generate_mipmaps(vkb::fs::path::get(vkb::fs::path::Assets, "textures/checkerboard_rgba.ktx"));
scene = load_model("scenes/tunnel_cylinder.gltf");
}
/*
Load the base texture containing only the first mip level and generate the whole mip-chain at runtime
*/
void HPPTextureMipMapGeneration::load_texture_generate_mipmaps(std::string file_name)
{
// ktx1 doesn't know whether the content is sRGB or linear, but most tools save in sRGB, so assume that.
vk::Format format = vk::Format::eR8G8B8A8Srgb;
ktxTexture * ktx_texture;
KTX_error_code result = ktxTexture_CreateFromNamedFile(file_name.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktx_texture);
// @todo: get format from libktx
if (ktx_texture == nullptr)
{
throw std::runtime_error("Couldn't load texture");
}
texture.extent.width = ktx_texture->baseWidth;
texture.extent.height = ktx_texture->baseHeight;
// Calculate number of mip levels as per Vulkan specs:
// numLevels = 1 + floor(log2(max(w, h, d)))
texture.mip_levels = static_cast<uint32_t>(floor(log2(std::max(texture.extent.width, texture.extent.height))) + 1);
// Get device properites for the requested texture format
// Check if the selected format supports blit source and destination, which is required for generating the mip levels
// If this is not supported you could implement a fallback via compute shader image writes and stores
vk::FormatProperties formatProperties = get_device()->get_gpu().get_handle().getFormatProperties(format);
if (!(formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eBlitSrc) || !(formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eBlitDst))
{
throw std::runtime_error("Selected image format does not support blit source and destination");
}
ktx_uint8_t *ktx_image_data = ktx_texture->pData;
ktx_size_t ktx_texture_size = ktx_texture->dataSize;
// Create a host-visible staging buffer that contains the raw image data
// This buffer is used as a transfer source for the buffer copy
vk::BufferCreateInfo buffer_create_info({}, ktx_texture_size, vk::BufferUsageFlagBits::eTransferSrc, vk::SharingMode::eExclusive);
vk::Buffer staging_buffer = get_device()->get_handle().createBuffer(buffer_create_info);
// Get memory requirements for the staging buffer (alignment, memory type bits)
vk::MemoryRequirements memory_requirements = get_device()->get_handle().getBufferMemoryRequirements(staging_buffer);
vk::MemoryAllocateInfo memory_allocate_info;
memory_allocate_info.allocationSize = memory_requirements.size;
memory_allocate_info.memoryTypeIndex = get_device()->get_gpu().get_memory_type(
memory_requirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
vk::DeviceMemory staging_memory = get_device()->get_handle().allocateMemory(memory_allocate_info);
get_device()->get_handle().bindBufferMemory(staging_buffer, staging_memory, 0);
// Copy ktx image data into host local staging buffer
uint8_t *data = reinterpret_cast<uint8_t *>(get_device()->get_handle().mapMemory(staging_memory, 0, memory_requirements.size));
memcpy(data, ktx_image_data, ktx_texture_size);
get_device()->get_handle().unmapMemory(staging_memory);
// Create optimal tiled target image on the device
vk::ImageCreateInfo image_create_info({},
vk::ImageType::e2D,
format,
vk::Extent3D(texture.extent, 1),
texture.mip_levels,
1,
vk::SampleCountFlagBits::e1,
vk::ImageTiling::eOptimal,
vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eSampled,
vk::SharingMode::eExclusive,
{},
vk::ImageLayout::eUndefined);
texture.image = get_device()->get_handle().createImage(image_create_info);
memory_requirements = get_device()->get_handle().getImageMemoryRequirements(texture.image);
memory_allocate_info.allocationSize = memory_requirements.size;
memory_allocate_info.memoryTypeIndex = get_device()->get_gpu().get_memory_type(memory_requirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eDeviceLocal);
texture.device_memory = get_device()->get_handle().allocateMemory(memory_allocate_info);
get_device()->get_handle().bindImageMemory(texture.image, texture.device_memory, 0);
vk::CommandBuffer copy_command = device->create_command_buffer(vk::CommandBufferLevel::ePrimary, true);
// Optimal image will be used as destination for the copy, so we must transfer from our initial undefined image layout to the transfer destination layout
vk::ImageMemoryBarrier image_memory_barrier({},
vk::AccessFlagBits::eTransferWrite,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
texture.image,
{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
copy_command.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, image_memory_barrier);
// Copy the first mip of the chain, remaining mips will be generated
vk::BufferImageCopy buffer_copy_region({}, {}, {}, {vk::ImageAspectFlagBits::eColor, 0, 0, 1}, {}, vk::Extent3D(texture.extent, 1));
copy_command.copyBufferToImage(staging_buffer, texture.image, vk::ImageLayout::eTransferDstOptimal, buffer_copy_region);
// Transition first mip level to transfer source so we can blit(read) from it
image_memory_barrier = vk::ImageMemoryBarrier(vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eTransferRead,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eTransferSrcOptimal,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
texture.image,
{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
copy_command.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, image_memory_barrier);
device->flush_command_buffer(copy_command, queue, true);
// Clean up staging resources
get_device()->get_handle().freeMemory(staging_memory);
get_device()->get_handle().destroyBuffer(staging_buffer);
// Generate the mip chain
// ---------------------------------------------------------------
// We copy down the whole mip chain doing a blit from mip-1 to mip
// An alternative way would be to always blit from the first mip level and sample that one down
vk::CommandBuffer blit_command = device->create_command_buffer(vk::CommandBufferLevel::ePrimary, true);
// Copy down mips from n-1 to n
for (uint32_t i = 1; i < texture.mip_levels; i++)
{
vk::ImageBlit image_blit({vk::ImageAspectFlagBits::eColor, i - 1, 0, 1},
{{{}, {int32_t(texture.extent.width >> (i - 1)), int32_t(texture.extent.height >> (i - 1)), int32_t(1)}}},
{vk::ImageAspectFlagBits::eColor, i, 0, 1},
{{{}, {int32_t(texture.extent.width >> i), int32_t(texture.extent.height >> i), int32_t(1)}}});
// Prepare current mip level as image blit destination
image_memory_barrier = vk::ImageMemoryBarrier({},
vk::AccessFlagBits::eTransferWrite,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
texture.image,
{vk::ImageAspectFlagBits::eColor, i, 1, 0, 1});
copy_command.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, image_memory_barrier);
// Blit from previous level
blit_command.blitImage(texture.image, vk::ImageLayout::eTransferSrcOptimal, texture.image, vk::ImageLayout::eTransferDstOptimal, image_blit, vk::Filter::eLinear);
// Prepare current mip level as image blit source for next level
image_memory_barrier = vk::ImageMemoryBarrier(vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eTransferRead,
vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eTransferSrcOptimal,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
texture.image,
{vk::ImageAspectFlagBits::eColor, i, 1, 0, 1});
copy_command.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, image_memory_barrier);
}
// After the loop, all mip layers are in TRANSFER_SRC layout, so transition all to SHADER_READ
image_memory_barrier = vk::ImageMemoryBarrier(vk::AccessFlagBits::eTransferRead,
vk::AccessFlagBits::eShaderRead,
vk::ImageLayout::eTransferSrcOptimal,
vk::ImageLayout::eShaderReadOnlyOptimal,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
texture.image,
{vk::ImageAspectFlagBits::eColor, 0, texture.mip_levels, 0, 1});
copy_command.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {}, {}, {}, image_memory_barrier);
device->flush_command_buffer(blit_command, queue, true);
// ---------------------------------------------------------------
// Create samplers for different mip map demonstration cases
vk::SamplerCreateInfo sampler_create_info({},
vk::Filter::eLinear,
vk::Filter::eLinear,
vk::SamplerMipmapMode::eLinear,
vk::SamplerAddressMode::eRepeat,
vk::SamplerAddressMode::eRepeat,
vk::SamplerAddressMode::eRepeat,
0.0f,
false,
1.0f,
false,
vk::CompareOp::eNever,
0.0f,
0.0f,
vk::BorderColor::eFloatOpaqueWhite);
// Without mip mapping
samplers[0] = get_device()->get_handle().createSampler(sampler_create_info);
// With mip mapping
sampler_create_info.maxLod = static_cast<float>(texture.mip_levels);
samplers[1] = get_device()->get_handle().createSampler(sampler_create_info);
// With mip mapping and anisotropic filtering (when supported)
if (get_device()->get_gpu().get_features().samplerAnisotropy)
{
sampler_create_info.maxAnisotropy = get_device()->get_gpu().get_properties().limits.maxSamplerAnisotropy;
sampler_create_info.anisotropyEnable = true;
}
samplers[2] = get_device()->get_handle().createSampler(sampler_create_info);
// Create image view
vk::ImageViewCreateInfo image_view_create_info({},
texture.image,
vk::ImageViewType::e2D,
format,
{vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA},
{vk::ImageAspectFlagBits::eColor, 0, texture.mip_levels, 0, 1});
texture.view = get_device()->get_handle().createImageView(image_view_create_info);
}
void HPPTextureMipMapGeneration::prepare_pipelines()
{
// Load shaders
std::array<vk::PipelineShaderStageCreateInfo, 2> shader_stages;
shader_stages[0] = load_shader("texture_mipmap_generation/texture.vert", vk::ShaderStageFlagBits::eVertex);
shader_stages[1] = load_shader("texture_mipmap_generation/texture.frag", vk::ShaderStageFlagBits::eFragment);
std::array<vk::VertexInputAttributeDescription, 2> vertex_input_attributes = {{
{0, 0, vk::Format::eR32G32B32Sfloat, 0}, // Position
{1, 0, vk::Format::eR32G32Sfloat, sizeof(float) * 6}, // UV
}};
// Vertex bindings and attributes
vk::VertexInputBindingDescription vertex_input_binding(0, sizeof(HPPVertex), vk::VertexInputRate::eVertex);
vk::PipelineVertexInputStateCreateInfo vertex_input_state({}, vertex_input_binding, vertex_input_attributes);
vk::PipelineInputAssemblyStateCreateInfo input_assembly_state({}, vk::PrimitiveTopology::eTriangleList, false);
vk::PipelineViewportStateCreateInfo viewport_state({}, 1, nullptr, 1, nullptr);
vk::PipelineRasterizationStateCreateInfo rasterization_state;
rasterization_state.polygonMode = vk::PolygonMode::eFill;
rasterization_state.cullMode = vk::CullModeFlagBits::eNone;
rasterization_state.frontFace = vk::FrontFace::eCounterClockwise;
rasterization_state.lineWidth = 1.0f;
vk::PipelineMultisampleStateCreateInfo multisample_state({}, vk::SampleCountFlagBits::e1);
vk::PipelineDepthStencilStateCreateInfo depth_stencil_state;
depth_stencil_state.depthCompareOp = vk::CompareOp::eLessOrEqual;
depth_stencil_state.depthTestEnable = true;
depth_stencil_state.depthWriteEnable = true;
depth_stencil_state.back.compareOp = vk::CompareOp::eAlways;
depth_stencil_state.front = depth_stencil_state.back;
vk::PipelineColorBlendAttachmentState blend_attachment_state;
blend_attachment_state.colorWriteMask =
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;
vk::PipelineColorBlendStateCreateInfo color_blend_state({}, false, {}, blend_attachment_state);
std::array<vk::DynamicState, 2> dynamic_state_enables = {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamic_state({}, dynamic_state_enables);
vk::GraphicsPipelineCreateInfo pipeline_create_info({},
shader_stages,
&vertex_input_state,
&input_assembly_state,
nullptr,
&viewport_state,
&rasterization_state,
&multisample_state,
&depth_stencil_state,
&color_blend_state,
&dynamic_state,
pipeline_layout,
render_pass,
{},
{},
-1);
vk::Result result;
std::tie(result, pipeline) = get_device()->get_handle().createGraphicsPipeline(pipeline_cache, pipeline_create_info);
assert(result == vk::Result::eSuccess);
}
void HPPTextureMipMapGeneration::prepare_uniform_buffers()
{
// Shared parameter uniform buffer block
uniform_buffer = std::make_unique<vkb::core::HPPBuffer>(*get_device(),
sizeof(ubo),
vk::BufferUsageFlagBits::eUniformBuffer,
VMA_MEMORY_USAGE_CPU_TO_GPU);
update_uniform_buffers();
}
void HPPTextureMipMapGeneration::setup_descriptor_pool()
{
// Example uses one ubo and one image sampler
std::array<vk::DescriptorPoolSize, 3> pool_sizes = {
{{vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eSampledImage, 1}, {vk::DescriptorType::eSampler, 3}}};
vk::DescriptorPoolCreateInfo descriptor_pool_create_info({}, 2, pool_sizes);
descriptor_pool = get_device()->get_handle().createDescriptorPool(descriptor_pool_create_info);
}
void HPPTextureMipMapGeneration::setup_descriptor_set()
{
#if defined(ANDROID)
vk::DescriptorSetAllocateInfo alloc_info(descriptor_pool, 1, &descriptor_set_layout);
#else
vk::DescriptorSetAllocateInfo alloc_info(descriptor_pool, descriptor_set_layout);
#endif
descriptor_set = get_device()->get_handle().allocateDescriptorSets(alloc_info).front();
vk::DescriptorBufferInfo buffer_descriptor(uniform_buffer->get_handle(), 0, VK_WHOLE_SIZE);
vk::DescriptorImageInfo image_descriptor(nullptr, texture.view, vk::ImageLayout::eShaderReadOnlyOptimal);
std::array<vk::DescriptorImageInfo, 3> sampler_descriptors = {{{samplers[0], nullptr, vk::ImageLayout::eShaderReadOnlyOptimal},
{samplers[1], nullptr, vk::ImageLayout::eShaderReadOnlyOptimal},
{samplers[2], nullptr, vk::ImageLayout::eShaderReadOnlyOptimal}}};
assert(samplers.size() == sampler_descriptors.size());
std::array<vk::WriteDescriptorSet, 3> write_descriptor_sets = {
{{descriptor_set, 0, {}, vk::DescriptorType::eUniformBuffer, {}, buffer_descriptor}, // Binding 0 : Vertex shader uniform buffer
{descriptor_set, 1, {}, vk::DescriptorType::eSampledImage, image_descriptor}, // Binding 1 : Fragment shader texture sampler
{descriptor_set, 2, {}, vk::DescriptorType::eSampler, sampler_descriptors}}}; // Binding 2: Sampler array
get_device()->get_handle().updateDescriptorSets(write_descriptor_sets, {});
}
void HPPTextureMipMapGeneration::setup_descriptor_set_layout()
{
std::array<vk::DescriptorSetLayoutBinding, 3> set_layout_bindings = {
{{0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment}, // Binding 0 : Parameter uniform buffer
{1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment}, // Binding 1 : Fragment shader image sampler
{2, vk::DescriptorType::eSampler, 3, vk::ShaderStageFlagBits::eFragment}}}; // Binding 2 : Sampler array (3 descriptors)
vk::DescriptorSetLayoutCreateInfo descriptor_layout({}, set_layout_bindings);
descriptor_set_layout = get_device()->get_handle().createDescriptorSetLayout(descriptor_layout);
#if defined(ANDROID)
vk::PipelineLayoutCreateInfo pipeline_layout_create_info({}, 1, &descriptor_set_layout);
#else
vk::PipelineLayoutCreateInfo pipeline_layout_create_info({}, descriptor_set_layout);
#endif
pipeline_layout = get_device()->get_handle().createPipelineLayout(pipeline_layout_create_info);
}
void HPPTextureMipMapGeneration::update_uniform_buffers(float delta_time)
{
ubo.projection = camera.matrices.perspective;
ubo.model = camera.matrices.view;
ubo.model = glm::rotate(ubo.model, glm::radians(90.0f + timer * 360.0f), glm::vec3(0.0f, 0.0f, 1.0f));
ubo.model = glm::scale(ubo.model, glm::vec3(0.5f));
timer += delta_time * 0.005f;
if (timer > 1.0f)
{
timer -= 1.0f;
}
uniform_buffer->convert_and_update(ubo);
}
std::unique_ptr<vkb::Application> create_hpp_texture_mipmap_generation()
{
return std::make_unique<HPPTextureMipMapGeneration>();
}