forked from KhronosGroup/Vulkan-Samples
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathhpp_texture_mipmap_generation.h
More file actions
89 lines (77 loc) · 2.75 KB
/
hpp_texture_mipmap_generation.h
File metadata and controls
89 lines (77 loc) · 2.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Runtime mip map generation, using vulkan.hpp
*/
#pragma once
#include <hpp_api_vulkan_sample.h>
#include <ktx.h>
class HPPTextureMipMapGeneration : public HPPApiVulkanSample
{
public:
HPPTextureMipMapGeneration();
~HPPTextureMipMapGeneration();
private:
struct Texture
{
vk::Image image;
vk::DeviceMemory device_memory;
vk::ImageView view;
vk::Extent2D extent;
uint32_t mip_levels;
};
struct UBO
{
glm::mat4 projection;
glm::mat4 model;
float lod_bias = 0.0f;
int32_t sampler_index = 2;
};
private:
// from platform::HPPApplication
bool prepare(vkb::platform::HPPPlatform &platform) override;
// from HPPVulkanSample
void request_gpu_features(vkb::core::HPPPhysicalDevice &gpu) override;
// from HPPApiVulkanSample
void build_command_buffers() override;
void on_update_ui_overlay(vkb::HPPDrawer &drawer) override;
void render(float delta_time) override;
void view_changed() override;
void draw();
void load_assets();
void load_texture_generate_mipmaps(std::string file_name);
void prepare_pipelines();
void prepare_uniform_buffers();
void setup_descriptor_pool();
void setup_descriptor_set();
void setup_descriptor_set_layout();
void update_uniform_buffers(float delta_time = 0.0f);
private:
vk::DescriptorSet descriptor_set;
vk::DescriptorSetLayout descriptor_set_layout;
vk::Pipeline pipeline;
vk::PipelineLayout pipeline_layout;
bool rotate_scene = false;
// To demonstrate mip mapping and filtering this example uses separate samplers
std::vector<std::string> sampler_names{"No mip maps", "Mip maps (bilinear)", "Mip maps (anisotropic)"};
std::array<vk::Sampler, 3> samplers;
std::unique_ptr<vkb::scene_graph::components::HPPSubMesh> scene;
Texture texture;
UBO ubo;
std::unique_ptr<vkb::core::HPPBuffer> uniform_buffer;
};
std::unique_ptr<vkb::Application> create_hpp_texture_mipmap_generation();